Play note pressing a button...
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 I'm sure I'm not doing it right, but I can't really understand why I can't play a note hitting a button, with the following: Engine.loadAudioFilesIntoPool(); //REFERENCES const var Kick = Synth.getChildSynth("Kick"); const var Kick1_btn = Content.getComponent("Kick1_btn"); const var Kick2_btn = Content.getComponent("Kick2_btn"); //FUNCTIONS inline function onKick1_btnControl(component, value) { Kick.playNote(24, 100); }; Content.getComponent("Kick1_btn").setControlCallback(onKick1_btnControl);So I have a sampler, two samples loaded, super-simple, when I hit compile I get a "function not found" error for the playNote line. Thanks for your help :) 
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 Synth.playNote()is the function you need. If it ever saysfunction not foundit means the thing you are trying to call the function on (in your case kick) doesn't have a function with that name. You can always use the auto complete popup (press ESC) to check what's available.
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 @d-healey Aaahh ok, and what if I had 2 samplers with different samples, how can I differentiate which sampler is going to play? 
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 @alepan said in Play note pressing a button...: @d-healey Aaahh ok, and what if I had 2 samplers with different samples, how can I differentiate which sampler is going to play? at least 2 ways off the top of my head - - put a midi processor in each sampler - that plays a note, and call each one
 or
- put a processor in each sampler that ignores all midi chanels except one(a different one for each sampler) and send them midi notes...
 
- put a midi processor in each sampler - that plays a note, and call each one
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 @Lindon Ok, thanks a lot! 

