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    How to visualize RNBO outports (peak data) in Scriptnode?

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    • voxuer1V
      voxuer1
      last edited by

      Hi,I have a compiled RNBO C++ node running inside a Script FX. The node works, but I cannot see or "tap" the outport data (peak values) coming from RNBO. My question:
      How can I expose these internal outports as blue pins on the Scriptnode wrapper so I can connect them to a core.display node? Currently, only the input parameters are visible, but the data stream from RNBO to the HISE interface is missing. Is there a specific C++ flag or a setting in the node_properties.json to make these outports visible? Thanks!

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      • voxuer1V
        voxuer1 @voxuer1
        last edited by

        "Following up on my previous question about exposing RNBO outports as blue pins:

        I’ve found a workaround, but I’d like to know if this is the recommended 'HISE way.' Since I can't get the internal outport data to show up as signal pins on the Scriptnode wrapper, I'm now doing this:

        Inside RNBO: I capture the peak, apply a slide~ for ballistics, and send it to a standard output parameter (control rate).

        In Scriptnode: I connect that RNBO parameter directly to a Global Cable.

        In Interface: I use a Timer to poll the cable value and update my UI components.

        This seems much lighter on the CPU than streaming high-rate audio data to the UI, and it bypasses the need for specific C++ flags or JSON edits. Does the community agree that using Global Cables as a 'data tap' for RNBO parameters is the most efficient method, or is there a more direct way to expose the outports that I'm overlooking?"

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