Looking for help: Need someone to export/compile a HISE project on macOS
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Hi everyone,
I have a HISE project that was developed on Windows and works perfectly there. I’m trying to get a macOS build, but I’m running into a wall of Xcode errors (mainly uint64_t unknown types and stdint.h Windows-related conflicts) that I can't seem to resolve despite multiple attempts.
My Setup:
HISE: Latest develop branch.
Mac: M1 (Remote/Cloud instance).
Xcode: 14.3.1.The Reason I'm Asking for Help: I am currently using a remote/rented Mac, which makes the entire debugging process extremely slow and difficult due to latency and the high volume of errors I'm facing. Every small change takes forever to test, and it has become a major bottleneck.
What I'm looking for: Instead of fighting with these remote configurations, I’m looking for an experienced macOS user (who already has a working HISE/Xcode setup) who would be willing to help me. I can send you the project folder, and if your environment is already set up, it might just be a quick and clean export for you.
I’ve already tried setting the deployment target to 11.0 and adding JUCE_MAC=1 macros, but the remote environment is making it impossible to troubleshoot further.
Please let me know if anyone is available to help. I would really appreciate it!
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@shawntarget said in Looking for help: Need someone to export/compile a HISE project on macOS:
I can send you the project folder, and if your environment is already set up, it might just be a quick and clean export for you.
This is not a viable long term solution. You need to be able to build it yourself so that you can test it on MacOS, debug issues, recompile, retest, etc. You also need to be able to codesign and notarize your plugin.
Try using a virtual machine instead of a cloud instance (this is what I do).
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@David-Healey Thanks David, I'll give the Virtual Machine a try instead of the cloud instance and see if I can get it to work there.
