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    Electrodyne Drum Sampler (Looking for Co-Developer)

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    electrodyne
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    • T
      tahinar
      last edited by

      Hey everyone,

      I’m new to HISE and plugin development, but I’ve been working on an idea I’d love to bring to life: a drum sampler plugin called Reel Dyne.

      The concept is to build a sampler that uses my own recorded drum and percussion sounds (tracked through tape machines and vintage gear) with built-in analog-style processing inspired by reel-to-reel tape and vintage hardware.

      Feature ideas so far:
      • Drum sampler engine with my own custom kits
      • Electrodyne-style EQ & preamp emulation
      • Tape/tube saturation for warmth & punch
      • Compressor/limiter with drum-focused settings
      • Toggleable/bypassable sections (EQ, tape, comp, etc.)
      • Clean, rack-inspired GUI (I’ve got design concepts ready)

      I’ve got the sound design covered — I’m recording everything myself through tape and gear — but I’m looking for a co-developer to help with the coding side (DSP, sampler engine, GUI implementation, etc.).

      If you’re interested in collaborating or even just sharing some guidance on how to approach this in HISE, I’d love to connect.

      Thanks for reading!

      – Tahina

      d.healeyD 1 Reply Last reply Reply Quote 2
      • d.healeyD
        d.healey @tahinar
        last edited by

        @tahinar said in Electrodyne Drum Sampler (Looking for Co-Developer):

        how to approach this in HISE

        Start small, figure out the different components of your project in isolation, lots of little test projects. Then bring everything together in your main project once you have all the components working.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        griffinboyG T 2 Replies Last reply Reply Quote 2
        • griffinboyG
          griffinboy @d.healey
          last edited by griffinboy

          @d-healey
          @tahinar

          I second this.
          For your first project, you'll want to split this up into 'mini projects' and get each part working in isolation. Then bring the ideas together. If you try and build the final product straight away in a single project, when all the different systems go wrong, you'll have a heck of a bad time trying to untangle all the pieces!

          Create the sampler engine as one project,
          The Distortions in another project, the EQs in another, and then prototype the GUI in yet another. Especially since they will all progress at different paces, and each part involves a lot of coding and testing on its own.
          This is a big project!

          1 Reply Last reply Reply Quote 1
          • T
            tahinar @d.healey
            last edited by

            @d-healey Thanks for the advice, this makes a lot of sense ill be doing this!!

            1 Reply Last reply Reply Quote 0
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