Universal Binary Issues
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@JamesC Which commit of HISE are you using?
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@JamesC Develop if I understand what you mean
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@JamesC In HISE, go to Help > About HISE, click the Show commit on GitHub button. Then paste the link here so I can see exactly which commit you're using.
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@d-healey Commit 2159fd5
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@JamesC Yep, you're using the latest, so that's not the issue.
@JamesC said in Universal Binary Issues:
However it fails to run on any silicon systems.
What happens exactly?
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@d-healey in any daw on mac silicon system it wont even scan and add it to the plugins list. PC and mac intel as expected appears on the list and can be used in DAW.
Same issue I was having when I was compiling on the M2 Sequoia 15.6 using xcode 16 exactly the same behaviour and error
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@JamesC Have you codesigned it?
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@d-healey said in Universal Binary Issues:
codesigned
I don't believe I have dev stuff not my strong point as yet
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@JamesC That could be why, macOS is fussy about running software built on a different machine that isn't codesigned (sometimes on the same machine).
Here's a workaround you can use while testing: https://forum.hise.audio/topic/11856/unsigned-vst3-issue-on-mac-unknown-developer/5?_=1756056705291
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@d-healey thanks for the advice as always will give that temp solution a try once the kids are asleep!
Then do some research how to codesign the software on the pc which is where I tend to work then
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@JamesC said in Universal Binary Issues:
thanks for the advice as always will give that temp solution a try once the kids are asleep!
Let me know if it works.
You can't codesign a Mac plugin on Windows, you need to do it on macOS. You'll need a developer account, it's a bit of a fiddly process the first time you do it. There are a few guides on the forum that should come up in the search.