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    custom node compile log on Mac vs Windows

    Scheduled Pinned Locked Moved C++ Development
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    • O
      Orvillain
      last edited by

      Heya, sorry if this is a n00b question, but I couldn't find a thread on it.

      When I compile a custom c++ node on Windows, when it fails, I get the line where it failed showing up in the compile console, and I can easily debug it.

      But on MacOS I get no useful information at all. Is this intended, or is my environment setup incorrectly?

      Ironically, where I'm at right now is my node compiles on Windows perfectly. It doesn't compile on MacOS, and I'm struggling to get to the bottom of it without a good log.

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      • O
        Orvillain @Orvillain
        last edited by

        @Orvillain

        Ahhhhh... idiot. Open XCode. Compile it from there. Logging info is usable.

        Even so... would be good if HISE could show the log directly.

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        • L
          Lurch @Orvillain
          last edited by

          @Orvillain I had this same thing, I also had an xcbeautify warning in all my compilation logs - d.Healey gave me the fix for this the other day (check my post history) and after swapping the xcbeautify exec with the correct one (and removing the quarantine in terminal) the error disappeared in HISE and now I have a clear readout (same as Xcode) within the HISE debugger.

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          • O
            Orvillain @Lurch
            last edited by

            @Lurch Cheers dude! I'll check it out!

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