HISE Logo Forum
    • Categories
    • Register
    • Login

    Synth.addPitchFade() - Can this be used in a scriptnode synth?

    Scheduled Pinned Locked Moved General Questions
    5 Posts 2 Posters 107 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • griffinboyG
      griffinboy
      last edited by griffinboy

      I've been exploring the hise event system.
      I think this is a clever function.

      I'm wondering if scriptnode synths can receive it? Is it propagated to them? I've got a c++ node that I would like to read the data from this.

      I've noticed that sticking a vanilla hise oscillator into a scripnode synth does not react to it, but the default (non scriptnode) modules do, such as the sine generator.

      Synth.addPitchFade()
      
      griffinboyG 1 Reply Last reply Reply Quote 0
      • griffinboyG
        griffinboy @griffinboy
        last edited by

        @griffinboy

        edit* I created a workaround for this for now, so it's not urgent.
        But I'll leave this up for curiosity sake

        ulrikU 1 Reply Last reply Reply Quote 1
        • ulrikU
          ulrik @griffinboy
          last edited by

          @griffinboy said in Synth.addPitchFade() - Can this be used in a scriptnode synth?:

          @griffinboy

          edit* I created a workaround for this for now, so it's not urgent.
          But I'll leave this up for curiosity sake

          I'm interested of how you accomplished to make it work, do you have some tip?

          Hise Develop branch
          MacOs 15.3.1, Xcode 16.2
          http://musikboden.se

          griffinboyG 1 Reply Last reply Reply Quote 0
          • griffinboyG
            griffinboy @ulrik
            last edited by griffinboy

            @ulrik

            I used c++.
            I created a script that would accept a 'target' pitch offset value and glide towards the target always.
            Then I use event data writing in Hise, and a reader node attached to the c++ pitch target param.
            So now I have polyphonic control over voice pitches.

            It's a similar method to the hise snippet that @aaronventure made for controlling pitches with event data continuously

            ulrikU 1 Reply Last reply Reply Quote 1
            • ulrikU
              ulrik @griffinboy
              last edited by

              @griffinboy Thank you! 👍

              Hise Develop branch
              MacOs 15.3.1, Xcode 16.2
              http://musikboden.se

              1 Reply Last reply Reply Quote 0
              • First post
                Last post

              47

              Online

              1.7k

              Users

              11.7k

              Topics

              101.8k

              Posts