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    I'll just leave this here...

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    • A
      aaronventure @fellowfinch
      last edited by

      @fellowfinch You can try webview which will run a frontend in the native browser so you can use WebGL (check if that will work in Safari), but the limitation is that you cannot display any other components on top of the webview.

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      • F
        fellowfinch @aaronventure
        last edited by

        @aaronventure

        I have checked and indeed my browser supports webGL, but wouldn't this be a tad bad since the end users might not get the shader graphics due to them being on different systems?

        I assume you can port openGL shaders to Metal shaders but HISE may not support that? Or am I thinking wrongly here...

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        • A
          aaronventure @fellowfinch
          last edited by

          @fellowfinch webview will run in whatever native browser is there on each OS. I think the native browsers on MacOS, Windows and Debian all support the latest stuff, no?

          You'll have to get a Windows setup going anyway in order to compile the Windows plugins, so you'll be able to check.

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          • d.healeyD
            d.healey @aaronventure
            last edited by d.healey

            @aaronventure said in I'll just leave this here...:

            Debian all support the latest stuff, no?

            Webview isn't implemented on Linux. As far as I know (and hope!) there is no such thing as a native browser on Debian.

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            • O
              obolig @fellowfinch
              last edited by

              @fellowfinch Did you ever resolve this issue? I just spent over a month learning shaders just to learn Mac doesn't support OpenGL. I would hate to scrap my beautiful animation that works in the windows version.

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              • F
                fellowfinch @obolig
                last edited by

                @obolig Sadly no :/

                I just decided to scrap it and focus on other stuff. If anyone finds a possible solution so animation would work on Standalone, AU on Mac etc please let us know :)

                As far as I understand the only shaders that would work would be Metal, so a converter would be an option here. MoltenGL is a bit pricey but allegedly it can convert openGL stuff to Metal quite seamlessly.

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