@d-healey Thankyou, as usual your help was invaluable.
Ironically I have been using autocomplete quite a bit recently but it didn't even occur to me in this case.
Thanks again, it is doing what I want it to do now
@d-healey Thankyou, as usual your help was invaluable.
Ironically I have been using autocomplete quite a bit recently but it didn't even occur to me in this case.
Thanks again, it is doing what I want it to do now
@d-healey I have managed to get mostly what I wanted LAF wise, I just have 1 question now.
How do I get rid of this grid please?
I have tried creating LAF functions using the following
EQLAF.registerFunction("drawFilterPath"...
EQLAF.registerFunction("drawAnalyserGrid"...
EQLAF.registerFunction("drawAnalyserBackground"...
but can't get any of them to affect the BG and remove the grid.
@d-healey This is excellent thankyou, mine of information.
I shall have a look when I get home and figure out what I need
Thanks again
Hi all,
Is there a way to edit the numbers that correspond to each EQ band shown here?
Ideally I'd like to remove the surrounding box entirely as well as the font as if you change the font and/or size in the panel properties it gets cutoff once it goes outside the bounds of the surrounding box.
Presumably the answer is LAF but I am unsure of the property to call or if it is possible to do?
Any assistance would be greatly appreciated.
@d-healey ah that's fantastic thankyou. I'll try that when I fire up the laptop shortly.
Thankyou for testing and finding the solution, it is much appreciated. I don't think I'd ever have found that!
HiseSnippet 1762.3oc0X02SabCF2Gv01jQW2V2+NIKzjJnwBIg.AV2TCuDZQCZiRnsSZZqxbmShGWrO4yAZVUk1Wj8cXeD12l8u6a.6w9tKwWHklhZ6ZiDh77l8O+yO9wONMjBOZTjPhbxczfPJxYd2VC3pt6zkv3n82E4ba2VbVXHUgaKj5+52Cs8fPRTD0G43L680N5jaNj4y+dusIADtGcjJD5IBlG8.VOlZj1F09QVPvdDe5QrdVdWo19dB9Nh.Qe.Ty5VDER7Ngzg9Ph1sYbQNWqtOSIjsTDEMB4L21B+As5JNiG6+SXQriCnZgRnVv.EqdOQfuFwZsnc5xB7ajt3iPHG2FinhYiohuz8PlOan9QTxmYLfGEgMe3LSV3MaF3UxFdEsf2DfjiEjlKFRetaKOIKTMxhFOeh69bEU1l.ztMTh8EMy+Lq6NBvCtpPOxIz8jfvvHVb0hEWFWpXwkta97.0GovmRfM5.0ORGbrfH8w+.NM7NT0NhdgBNHr3BV9rvR2EuxJm0konICxIIVNfz1Z.7jTfVNP3QBNPHNYKt+dTZvhVQmekUdp4KVCPAIsCKB.7d84dJlfu3B9RxYF+dnPQWXYb6TKcVFKN92VJ+KxmakU3BYOR.1yjNkOWmBQ5EfVXQvoBcEmRk36giUEUvmHOoijN.+c3hOu9VUJu5FUq.7BDXaHasI0SYhi.qhX0iFuzwvrJhMpwXlX.dtflmAj4CIDSDWoiS.qSWkFLZ+YsMigNnkdEnAm+k5cvWOqsc.bf5RXM7qikRXnKrfw4z+khnetzuf+le.+sUJT7tYzupQep5IxRqqYIHi.9O9N50ZzcvLUtX+eMTEdLxB+pnKMdMTlUZrdvuPxoEkpiKeJogEbMM9H9hFdK+KyiG2T61Szl9zfTDDPkSzrthn7xBbQd+dGSkKCmTC5SG5HTlHasG2WcsG6RidwGNsbTv2myTOJjxeUELQImngu8382knH5BVI5.+BoRESCAmcomBU+iKekycWZzIJQHLpCqifbtgxX8loE2HbZ.hAkvtgq46kPO295jA1Bmw7UcgUpyxNHTWpNSPK4ClfzxdoWjj6ZpM19bTFsksUidCvS4oAObjMd99Kfmae6ymDdPnyu.dlWkbeTLd1KPPTLdmiXvVoFV2z0JE1FaUpMvVHY6IduHu6vHNti88s1vLuao0qVsZ4RqkEmy6Vo7lU1b8pk2bMjh9bk8.XxFl4WcbeQdLdAXVdplSV36fKYJTbYstcYQgAjAOxSQNk9PStLXtMIHhZref3LHLPUkMLxOfEKtQEi3N8iThd2WRB6x7hxD4tz1j9ApsfFVHRceHYrZJ8ACUSf+DfkhEVaSymM1nX0MKVsjwqiDc5DPOT3mMX8c9PO.bHAPuVL5dbD8IPcEgzBLJYeZpw8BHpVpAAiMRMpO7dywzCmbkpQyR4T8049Vy854eYZhVxt6ebRszjsz868qgtXCDPqKB+9.px1OitItDCPglLMQnaTfGwTCrax6sVSNSKD+b2FLkW2IiwYl.FgxQuKvXRqg2zsd61vF+H.Nm6d+z6l9.sm9uJd5+B2VJ3VrdPQfVjdgv8HFLj2MQpzaiNzCm5NzaHoPII+Vre2xs+t118ANRlU6eUyLUa0SzmmYtRPdSJbvUoO6Mx3Mp0r48kh9giG0+dOSRwQR3TMPE1FdDmBbsxdMtiTDE0FVNlwJx1Ti9xNZtZjllTnmmnr5fBUImA0Ws53nu5Khp2eYdGRTRVlaELyRwiHl8X3YKF4RiIWdL4UGStxXxqMl75iIWcjbLgdHITmYLuaSl2ICvaCIEWnKgqOccI.Ck41OKO2l0Y3zDqw9UVCIbCnrdg1Ddqy0dW87q4lticW9qC+fnPZoo+0h2JFiW2cqGraqlIEPMeGWmeJbXMjlsDwgBtHrqfy7xdH.Rp6zgJsQ7DWFaoTvYvc5KOMSYkcodjAWParyiz7k0h0b.blKv1wG.aJij+5ZlganhPUsVPi.YJtowb.kDMZ9l6OqU2SjsfxaSZ2cJSMtoa7hDaJl9FmW7dMM9SSwZ7NxG1fcdWSZwGC75sbSRX+nfX+T2jyReLPsWZ+gyNU8GN2zUCX5w6UuWw25P4x2miuCGad6wG7m1M84f0sk9+ETaJ5qe9cZKetPegsfdg8n1cGNitiyX4hZYMfZQ49FgygOIFKk1Jo1XoTiHuzgBVaIe27rZmYobc2Tlm8DL9ElQPG2ZHAs+8dAk8HdRwy7h+QozX8FFM.J4les9btGpkwkPlenJHN2hEJh5Asu8LOO8AguEX3IGS4qPLqdEhoxUHl0tBwr9UHlpWgX13RiQ247V8UhdwEIAEMpGmX4TeXh0rn+CHjd.RA
Here you go, I have stripped it down as much as I can so hopefully it still works
This is the line I have been editing.
g.setColour(obj.hover ? Colours.darkgrey : 0xEA423874);
I've been editing the final colour reference 0xEA423874 to try and get the opacity to work. Basically I am hoping to get the keyboard to be semi transparent to partially show the red panel underneath it
@d-healey Thankyou..,silly mistake.
The code now compiles but the keyboard is not semi transparent at all so I am back to my question again. Is it impossible to make a keyboard semi transparent?
As it stands, neither the hexcode or the colours with alpha method is making is semi transparent, just changing the darkness of the keyboard from lighter to darker as shown below
This code gives me this
g.setColour(obj.hover ? Colours.darkgrey : Colours.withAlpha(0xEA423874,0.9));
And this code gives me this
g.setColour(obj.hover ? Colours.darkgrey : Colours.withAlpha(0xFF423874,0.5));
@d-healey said in Couple of custom LAF keyboard questions?:
Colours.withAlpha(0xAE423874,0.5);
That's what I mean though as when I try that I just get an error message.
Found ';' when expecting ','
If I use a hex value instead the opacity isn't applied. Which is making me wonder about keyboards, is it not possible to give them opacity as nothing I try is working? Do they just have to be fully opaque and that is that?
Here is the code for my 'white' keys (although they are actually purplish in this case)
keyboardLaf.registerFunction("drawWhiteNote", function(g, obj)
{
//normal colour
g.setColour(obj.hover ? Colours.darkgrey : 0xFF423874);
g.fillRect(obj.area);
g.setColour(Colours.white);
g.drawRect(obj.area, 1.0);
//down colour
g.setColour(Colours.lightgrey);
if(obj.down)
g.fillRect(obj.area);
});
This is the part I am trying to change from
g.setColour(obj.hover ? Colours.darkgrey : 0xFF423874);
to
g.setColour(obj.hover ? Colours.darkgrey : 0xAE423874);
It changes the main key colour but not the opacity - this is what make me think keyboards maybe can't have different opacity settings maybe?
I have tried to use Colours.withAlpha like so
g.setColour(obj.hover ? Colours.darkgrey : Colours.withAlpha(0xFF423874,0.5);
but get the following error message
Found ';' when expecting ','
I am not sure what I am doing wrong but I can't get it to work at all
@d-healey said in Couple of custom LAF keyboard questions?:
@rzrsharpeprod Use
Colours.withAlpha()
Thankyou David, I just gave that a go.
How would I use that with a Hex code colour? The colour code I am using is 0xFF423874 when fully opaque, but I would so something like 0xAE423874 for the semi transparent version if it were a panel and I could manually select the colour.
I tried
Colours.withAlpha(0xAE423874,0.5);
but it doesn't like that at all
I also tried
Colours.withAlpha(423874,0.5);
and it compiled, but the colour was different (teale rather than a purpley blue) and it was also fully opaque.
Am I doing something silly or is it just the case that a keyboard has to be fully opaque and HISE won't allow it?
Ah ok, that makes sense thankyou.
I will post the script when I get home if required but presumably if I use the hex code method to set the colour, I can then set the transparency using the first 2 digits of the code?
I've been looking around the forum trying to find an answer to this but have had no luck.
I have created a custom keyboard via LAF using a combination of examples that both @d-healey & @Christoph-Hart have posted in the past.
It looks how I would like it to - it fits in with the aesthetic of the plugin which is good but there are just 2 issues I am having:
Can you set the transparency/opacity of a keyboard as I am struggling to find a way to do it
The custom keyboard looks fine and plays sound as it should.
The hover colours & down colours work fine too when you click the keys, but when they are playing a MIDI file in DAW the notes are not showing as being pressed.
Is there a function I need to add to that to make it work with incoming MIDI?
@ulrik said in Custom popup values help:
@rzrsharpeprod the percentage knob spits out a value between 0-1, and using
local gain2 = 50 * Math.log10(value);
on that value will result in a value between -100 and -11, and the saturation need a value between 0-1 so you could have set the percentage knobs value directly to the saturator, but you wanted 100% (1.0) in the ui to set a value of 60% (0.6) in the saturator so...
A good way to check that the value you're about to set to a module, other component etc.. will fit to that range. Use
Console.print(value) in your callbacks
Awesome, thankyou. I appreciate the assistance and the pointers :)
@ulrik Well now I feel silly...but it worked (again) thankyou
Just out of interest so I know for future, why didn't the snippet I posted work and change the saturation amount?
@ulrik said in Custom popup values help:
@rzrsharpeprod snippet?
HiseSnippet 1808.3ocyXs0aSbDEd2jr.YotpTQaecjkPZMMDrMWZTCn3bsDwMKb.ZEpElr6X6QY2YVs6XBtnH0G6upJ9OfTetR8OP+CTQOyE6cbhsIDnztOj34LyYlu4b4aNyzLiGRxy4YNtyuS+Thi6m30pOSzc8tXJyY6MjB1gjKPo7zdoNq0OEmmShbbcm86jivc94bTe+0JqgiwrPRgHGmGwogj6PSnhBoMabaZb7V3HxNzDqQe0FaGxYqyi48.zLqWUmTb3d3Nj6gkCaFOG2SsYDUvyZIvBRti6bqwi52pKeeld7OhlS2MlHaTyoELQZwawiijHVJ0Y8tz3nlC104NvrzrvFLq1Fbdu6RinCkWXK9LUGnBMrsGtyLJ7lcD3UyFdUsf2XfjqEjlSCoy40JLilJJ5Qhmy5sMSPxZiAytMTzi0Yl+12acNLBlXwD7djsxfFC0H35Uqt.5ZUqVY4R99W9xyKGBBixHsIYDvShDbjnKAAtkmyi6InbFz4yIY65ChfXh0K53AJ40P2DoBeVrCQrY61jPQPYqQgLCqbkk8KAKI51L9t0Ly1ywYp10gIY.pgoYcdRJmAMBJq5srDtk7orXJifZ2iEplYNS0qTwLdbP3.sV.l23djJk7eYIeD7AaTFGkuGYeDXE.+kQZLODGi5.tZX8uKF1Csy3IU2gWKPMCKfdY4DJq72htTMogqbB9EPipG.6Ey7tOUz0dlAi6EP27lnKc8n0TiYj0ndUzE0KTLuSsp5UwLYp+bTy6h4DwpBQFc2dBRvX5+wDgLsbA0ZXlqlXFIt1hQXAdQNjSQE8gUu1xkr6MijBZHBjF24MxxE3LgLIMKnlNJ4.koepNGIDMNg0www6B4vAi5az9Ov4qWlRVtesjI5+0cqB.F.QH8ZfKuMNNmnm7A8RDMk6pGvAiDiDLHXInSEzv3gNZDKocBz+KeQoib03zt3gR1MF1HK.oCz7QrjUpr7foIJCuOrRLfr4APfOl0IlD7DHRopQOXy7XZjnaPkBA2hP6zEL6+3Bnqr.pdEjY5dWv19coBxaGaqFS6vHQ6PdgHPE1kIAqz0BwgJGjDPORFEFToB5qQkuP4EPuCafxgfWJiDIytO3vNBUbzvHhgdhh7R0DZ6OEY8HC1AGYugtzMQUWrlc21gvZwz1nfip4M.MqnGfYoKVdAOUGvWY4gogGn9kLMGBZaQDnVXAZOvdMf.aoCQfszTIvVRZdLZ.yTuLLvTLVhyhdUpLdFuklHim+K+eDemjT+ZSgvqXuNJGmkbyOgstldq9Pf79RTJmICqW85GknrnqhPrBYGlkDHI88mp6exTjKMjhzeHAY85Glfrd8oyPVWdFo+P7cTJR+hNmBCoI948lC5CG83UA5whiG+PBrIvMFnbJVzhW95UtH3kq9AfdbDmvjXGM9fIvMNcpwwwL5+13E0zhuSrhVDR2iKH2WC648OvGc3tZ2dr8Y1UwxUXLcaV6IqX.qWxtjLKhO0.ghmGshbuIWQt8EFB0oVVCjy1lQE2Okvlz0HbL4iP06yXPELTgp18O0T6dqXZDIygBkneZO0AtNJ.atCzyZ292Ww4Xq7Rinr96gauA3Qk2fv.G.hojLAUt6c2f7b35X56SLu2Fj78.GKXjFxe.S8aEwuX3B1f2neQim0HgFEESZxyoRuSAt9iUx60tM8ERS2EbR3QvB7kd2imkfio+LIpIISlY.2zSZEGBkSogRoAW7QlrnPxY7zUUXAEmexBJupSi8kogEBdZitpzvBIOrgy6vtdIqk5Wdh0R8r7FvohxlWQ88mqL0s2QsPZ0d8J1nYtIswm2yvXHgimaaWGm9xez0Uds5ibkQ3xp7ndwxCOsuAq7XOSGRPXesQ4UCY.35aes9Ces14NdWqc52593B2y40jJB6Nd7NyXvqL+6eY7ZdjfRd55zJ.6bda88S8EAl63w+T.kw95.yXgkOe.VrJwQgkuvaLW6dDvsQV+QeAme3UlhhLhZ7a2n7qtCfbV3HF3sSR6AkQbGBqiURFDoXv01rzdBa4OLmrFbrVG0Yp6zMifirmulvYhjX7HqwsnqaMG+5qarANIkx5XOls1ZGCWlQz4arEMt34hRj6DOYtgiJIU+yXNOskrjMaAaxhFzzc1i8q3TapuhiitlpNP4DYRxOu60KoETRRHAhXXPdr7.I2YjGcnaWc.DZQXQpFuA9LcVS110zYsAcZGVdZsw3rdCKY177cEkPO5aDMrbZKe0afPfUS.+jXTGKYzPEvowyEGV1GLS23d.rwRO7UdE6Bz+8jZeL73eLViDbXF+og5JQj9iynj.6alJ4Zdu6JaipMnDDOupKVUd7F8oggRhvKUywY75T+DnyUNA5b0SfNW6Dny0OA57Mm.cVZp5HeV5U6I3I53ePPyMUkB55tICCQxpTAm+ALTHIGD
Here you go. I am sure I am doing something very simple & stupid but I can't see what
@ulrik said in Custom popup values help:
@rzrsharpeprod snippet?
Give me a few minutes as this is in the main project so is huge. Let me make a basic one and I'll post the snippet
Thankyou
@ulrik
I am now trying to do something similar with a saturation slider but am having similar issues.
I want to only have the saturation go up to 60% but have the slider popup go from 0 to 100%.
Again I have got the custom popup to work and display the correct % range up to 100% but if I link the slider to the saturation the custom popup no longer works.
It is basically the same issue I had before so I tried using the code you used for the reverb above but it doesn't make the saturation knob in the effect move. I suspect it is something to do with the
local gain = 20 * Math.log10(value);
line but I am drawing a blank.
I replaced it with the following
local gain2 = 50 * Math.log10(value);
Saturator1.setAttribute(Saturator1.Saturation, gain2);
but it isn't working. I thought it would as I created a new local ref and also replaced the Convolution reverb references with the saturation ones.
Is there something obvious that I am missing?
Thanks in advance
@ulrik Yes that's exactly what I was looking for, thankyou.
I can mess with the local gain amount to get the slider rotation to match closely with the reverb knob rotation so it's more of a 1:1 relationship and it's perfect.
Thanks again, much appreciated
Morning all,
I am hoping somebody can help point me in the right direction.
I have a slider linked to convolution reverb with a range of -100 to 0 DB but ideally I would like to have it show as 0 to 100% instead.
If I change the mode to normalized percentage then it no longer moves the knob in the reverb module so I dug around a little deeper.
I looked around the forum a bit and found some similar topics so tried to implement a solution using custom popups. I can get it working and showing positive values as percentages but only if the slider isn't linked to anything. The second I link the slider to the convolution reverb the custom popup stops working. If I unlink the slider then it works again.
I tried creating a 2nd slider and having that link to the reverb and then the 1st slider be the one with the popup but again same results.
Am I missing something really simple?
Ultimately, I don't mind if it is possible to modify the original/standard popup to show positive % values - in fact that would probably be the preferred option so it matches all the other popups visually, or if the custom option is the only way to go that would be fine too as long as I can get it to work.
Here is a snippet that will hopefully explain what I mean a bit better
HiseSnippet 1408.3ocuW08aaaCDWJwZs1adXcn6cg.L.YrTWqzO1.xJlabhWM5WF0osqXXqfVh1hqTjBRTIwqH.C6o8mzdL+Or+Q1y6ksijRVzoNNoAnyuDw63c2u638UFlxCvYY7TK656OKAaY+INilwDQ8hPDl0fckD1GmIbS3I4IV6LKAkkgCsrsW+6k2vtdMK0u+961AQQr.bEIKqWvIA3GQhIhJpC69PBk1GEh2mDab6a2cP.m0iS44.ZV2oiUBJ3Mno3mfjWaMGK6OZuPhfmNRfD3LK6Z6vCmMJheHSe+WPxHioX4AeqQfhzj6yogRDKoZ0KhPCGV50YVfVFVECVWGCttyiIgj4zqhEelhgakDlwC60VDdqu.77MgWGC3sDHYa.oZZHcMmQAojDQEGId9XmALANcBBB6lPQeWq09yZN83vMXh1wn2f6mBGlKg2c6zYS26zoSqsa1nYiadS2Gx3i8a1.dFfG7CPoZBt2ysTISwhd73DNCN3sgh6Fs19TBr0JEXqMzlivnDF1cRNKPP3LWNSoNofobpWPoTaB5klia0rwaa1vE9MDwvT+1gHApMGRQHhYfA82dAto3D3MS3IsU8BZYBTpPlyk54qc5iUHYkNW6LIUEl5gnzwPJo2hPcdzSaFyvmlxYFNzrUwiRHBYKkQfIHZFVq7RtXwPoW8Ldt.hcdkwNuosbmGdlpQrrJxS+mr1GRDQ2mlDglSYLEbjMcEQjrEhjsZscoZBSQGBVhA0NOCGHProTr2OBYLcJjCblWRBEQdspH7.LYZDD1+oMcu0lta0xsPcuOX6vHh.e9X69TxTFNbe7QBuGiDQsSkfU9z59U5DWIfdgL4wqUKf1Fe4Fa59d3.aD.uRo3PYF9wm9gPkGMOiX9KQUZpRglumhzbboG7N9l6Mtmam19lrMSg0jISb8dWI+VPxV5KTX5JyK3I5D9VaKIp3dr5KvgZzngQ02S3B7SAGnwaaTuwwMbOMqISVJuBuiJswRXWX8yVPOVd7XbZYUd4Eg9dK1L04ralZ1qOPWnYbQNa.iHdZBlcVS.rJpNkMdKPEbUgps6mVz1cDkDhSsHP20q3nZiYo.b03K+Srd9fcgGlR0.ZDrRBNUPjNf8t3Cfgg5t40c1Em8F30ALz7FBvn1y0nGAQB6+AL2L4G+N7QLILjhGxyHx.aEd15jLANYD4WAE5332tCbSC1u5jXzQlipyxmLgHUuia3NVIkwmAfw+B4PjC3zb0S2yvGfSG6CSmSgAyvrD4Up67RrPsPPLOrvACHiwTYzct+07b7OeqJH8aYcmM+vI+R2S6MYnCvCXCSwPwnbj2os6p81UD0N63.rBhrfV1wYG9QRiZ5bWQ6bMKGTKaUn7sq5naaX3bV+royMs6gx1PUDdc2HUanJJOu6AkI7fUe20CfES3g4TjXwsUjuHELjto4JBx0.Xf6OybEtSuBSsK1JLqdCqKJbulyPhHHZ43cskfWnR6CMdKVHroydSl.CAq.aMm9+vJ29q1EqgUETN2MA+7RrXTMpvxxqOMA2toyVba8WcRY8pQCrGAHmErP.dPbRNrFxivroFInPlRAtFvRxElzedFdGXh3T0v38iRwnPS8A0qgXJZAa7.ROCc7G+U2cQwID1Ty6zu+9EcNKHc8t8Izp+0.U0tispzFcT4mTNOYjbqOSB6wBKOZu9Edic+UtwtkdkrovdHoplGOIOdDrLS.FxXXPwubBl8ZxYM5ycJgvHLKTc3egeEL8kmsKX5Wx7+EaDiBR4uNPOETl.dUEEvuYpPccmGKO65WN9ywoiZzRH40AAxxha3aYsbY15RHystDxb6KgL24RHycuDx70WBY9lUJi7eH894BdrtkIPX3dp0Prs2igfrWUC.q+CJnWSgB
@d-healey
Hi David,
Sorry for the slow response on this, it's been quite the week.
Here are 2 snippets, 1 without the midi controller and 1 using it. The one without doesn't sound too bad depending on what instrument you use it on. If you use a higher pitched synthy type one from Serum or something then it sounds worse than something like a piano.
The MIDI controller one just crackles a lot more whatever instrument is used.
I may have misunderstood your advice and implemented it wrong though.
Without MIDI controller
HiseSnippet 1293.3oc6X8zaaTDEe1Xuz5TZUJDg5IzdfCohRkcaH.hCdSbhiLMI1j0sEDH0NY2YsGxtyrL6ro3hPJG3KA23LG54dBwGgx2.3K.peAPva10d+SpShioMMEUeXkm2LuY98dyu2adyzQvsIggbARqR2AADj1apaMfI62nOlxPsVEocQ8OKJTZ7.9N63QPqLH.GFRbPZZkVWMDsJkQw+dZ8UvdXlMISDBcGN0lrA0mJyj1w7VTOulXGRWpetQunYKaNqA2iGAvojdUT.1dWbOxVX0vlQGo8Fq4PkbgkDKIgHsxqvcFX0m+.Vx3uCMjp.IznFxBlnDwM4dNJDqjhZzm54zYjYGhPZ5cxbBkRbByquI0glJOyYLWbGFYZj2enMSQ3Up.7pkGdUyAuw.IsbPpbBjtrtksfFHy5QgmKn2hIIBWrcwsljwhz9M8FbX.L408w6RZJfFoJrvRUqdMC3yU+T2HlsjxYFb1VbIoMagqN62OakY+gYMNXWttisO0xH3ddDwX6VsSKNJEWfE4uCQbMi8vdQjzABleQep9g6SyukamX04FHm0hQksCHrCiHfF5pT9+gnBFpL16eogdeKOpCQfnfS9b52hw2oFJFv447na2ZUrDOZZfYDVk.hPRUFf1pj8fXhjM0J5qRB2UxChGqe.moVesJG6h9coK39DyAYMbM8oNNdjN7PpxAmgqmTOTRBrnObDVM+yG9i08wYyDxvLXj6nkS7xS8C7HFp37ZPvn.hCAtSqXbrJwCO.BleFhJDhvch7vxhwMpIYXGJbkmrpXjL.uCxmL44VvzjBwKq2gJs6OdLNyXvHrA+h.iCSAcQ80bcI1xL.VVu4WbJju47omCDu6u9nk+.zgC+f.DJgajSvcoNx9YB9RywbTQK1dPLRGtGVbP2boI1Nqcz1Y4IlKnLIiyz702JID7kCHKvXlKAk55azr8vnc3eFoXt1QBr6659W0aJHeaDgYOR39y+nyYpJQnUFw5J6adW7dDWtveX1yT6ZCROXgxKoKAxlBUxXmmHY4y4x9TVubEd7y+Tsdlav4Aqwvfo6jeR5zGGpNwKjLp7EiGs9uWWMsc4ahgDphFdb6cKPi6w3BRxon4k2.Jhh6Ox.hKmwBRHGeRg1WouzhWG9499pueRC3yMa+7o8III0wD8LyDxLe63s+z8YEQ3rJ07Fmbp48e76920KPMM951eyKBp49y+KQSN07O97G+qulZdllZhNQnLk38ZT9e5Xx3hONaeV9b5cvurJ2XadjDx6rIVJnvkAz2Jx2BtAtMAfGiQ7TW5RaFUZhj1UUsiSYQXNwM9G32vNqoZqMryZi5Lua3RItgK.USxHwO0PrG3chaanRBYrNgQDOagCEqx7IS5yMDLwO2PaaIr7cEXVX.OrvDaQ7ocgamElW3sCIJ1+1psrB4S4XwX65o0aBF4X0wBKiDw68K6yiXxip92xSVZxi4YOJel6YOdE3xjEJtnxHLlbwn0fKv3AWzOs5bWbjmbjzhUZrImwC5yYzBEArMAhA60iHxi8wZPKKk37GtOu41DOBNOo88L2.HaXA3mHSoun1I9UpF690UzSfqgJ.z3U2GAnz+qeDfSkCBNMVCersfeO6jWvSwSOerDvtYwOjbE8MUsMRe5Nc8pWuJxGxvcOaakK9CfDliWmaLE5byoPmEmBc9voPmklBc9noPmO9H0Qc3xxQvcPRB4.AcVK41GZoW8QqD5eAMrnm7
Using MIDI controller
HiseSnippet 1328.3oc0X0saaTDEd13LPcJDkzFg3FP6EbQpnDY2FBf3hrINwQlFmXk0MEDBUlr6r1ixtyrr6ro0EgnWx6A2yyPeDf2.tGITeCfyr658mDiiwwspwWX44myLemy467y3NABKZXnH.oUs6.eJR6cvlC3x9M5SXbTqcPZe.9qhBk5OQbxItT81s1oktkfKCDttz.z1C7IggTajlVk8ThnUcdT7mWt41DWB2hlOEBcrfYQ2m4wj4y1w3ALW2lDaZWlWgcutQK3hZHbEQ.7pfqg7IVmR5QOfn11bXj1asqMSJBLkDIMDoM+1B6Al8EOgmr+iYgL.zpA0QlvAkLcSgqsBwpYQM5ybs6LzLDhPZ3N4FkJIFkUvsY1rr4yMNKEufdtDEsGZyMN3U+xgWsQAOsBva9D3sL1zJf4KyWQgsahawkz.GB3BJBqj8hzdAtA3Gob4ZdjSoMCfAYBr5F0pcWc3q67kNQbKISv0E7CDR5g7UuyB+3BUW3mVP+7K43Lx0ZjQWF4xJudv3DbUdj2Izf6peFwMhlsQP8KaewSl80JQqKrQAuEmIOzmx+uHEnTSkx9mhJXqxXq+hoVeSWlMDQv.i7aie.WbRcTLfyYzeiA5gs1gHICOF3DgawmFHYJEPaG5YP7QhSsJdGZ3oRge7d87Eb08qU8RuzmlcgOmZLHefigGy11k1QDxTF3bb0xHTR8MYOCNXLt1Z0QdjmVD19CMEsf64VIb9bu58f.y.HlD3Np0WD.tCIxUdbr1itHeEhZD1QtDY4PIU9izETvqHmUQL4.rGTL+xUN9Zjd5IDtKi6vjV8GMdmaD3E74SNdqMU3MMa06h20wgZIyA673le8XSMUYxfxkjN5FYkPXd9tz8Fd8KlNgtZl5iolABsC0kLzn8m+p+sMdDyV1uHWbDUUZwOCBg5HbIAm2jWYh0y5iWOmeh4EJUR+UDOt1LmGeKbrI+JA3YC6YoDThw627vzLBvuzyvb8wBru2w4u2rY.8GhnbqLFzyVYYCUmEsFRxdwG9c+hwiHmQcDAdoIZyzq8o8fKp3LcoPhWngHqhjJSOgP1mw6Unekm+WK+yF6KD96xIfpaW7P5zmDpJNFRG10i9us2ero5X6JZSfbuAMbEVmVhR2iKBnIEbKNeCnWLg2PEHtKHSH2cbQEsuEuw5qAeb9X02eQC3q6e3rYL5+gO+RhjlaBYl2N18m4mUDg2vikRPbFIbli3orKwpYPFpamW1NM7+BEyuTD+vPZWRLjNeJ3h79jdlRNzChafq3YjDCUtgelQoFGJjyelQ9l7rhw0ct9jFeIbGxaBUcNRDIgLisIx.FzBIF77lv62rn.T4bpqpMcs4Tjijw0TiiSpR41wC9G3S5h0Ui0RWr9vEKZRVLwjbSnACNM9gqwVi2KdrtJMo9dTNM3h0OJ23wuOoOV0eher5gVR356FP3g9hvRGrI0i0E5mOr3jPTkJywQJ2W4nHRvHW5ka1DTxQJiIQFEDyC1xSDwkiqknYRWykZO500ileUDEcUeCxroUnrL1I8MuKjb0EdlXVCawYIGNa4L1sEbgeeAmUpkkinP7XudkyAOREZKojTrUjULNh5RIEIvejw9.wiD.1I5TZKpO41hw4udebBb0UAiWeRVO12NV451aGu9T330wc3QrBDON8eHUwkuQ7Lfdyi+aKqhaqFqm8mCo9CWpg7fLhO1xRYt+Dv9LZYt2THy8mBYVeJj4SmBY1XJj4ylBY97wJipXzVQvqpRBEgI5rax6ozxdLmVEz+dCuTTN
And here's me thinking that adding a 'simple' flutter effect would be straightforward haha
@rzrsharpeprod Hi David, I tried this and it actually made it worse - a lot worse as every movement of the knob crackled and the occasional noises during playback were also increased.
I then had your voice in my head and I made a minimal version - empty preset, added just that effect, nothing else and exported that to see if it still did it. Both using my original method & the MIDI controller method the noises/crackles were still there so I am at a loss.
I'm only looking for a nice sounding, smooth wobble or wow/flutter effect but it has really stumped me.
It's easy to do via LFO for sample based stuff but seems that it's very different for FX plugins as the same methods don't work or produce these unwanted noises.