@DabDab @Fortune arguing in a forum is totally pointless guys, and I'm sure the rest of us would prefer not to read any of it. Everyone be nice and civil towards eachother please and we can all carry on making super plugins... :)
DanH
@DanH
Artist / Producer / International DJ / Developer
DC Breaks
DHPlugins
London Town
Best posts made by DanH
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RE: How can I make Vocal Remover Plugin
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Customer Feedback Lols :D
Thought I'd leave these here in case anyone also wants to post hilarious customer interactions to make us all laugh
followed by:
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RE: The definitive feature request & bug fix roadmap
Feature Request: Draggable ADHSR Envelope (like the curve EQ and Tables etc)
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RE: Thank you Christoph
@obolig it's a good post. Had a similar experience and after some digging back in 2020 I came across HISE (not so much digging required these days!).... It was instantly intuitive and the members on this forum more or less taught me how to script. Many thanks for putting it together @Christoph-Hart
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New Plug-In Released - MOD-EQ-1
For anyone interested I released a new effect plug-in this week... The MOD-EQ-1
Check it out here:
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RE: Expandable GUI
@Fortune I thought @clevername27's post was very reasonable - and interesting, to be fair. What's the point in a forum if people can't express their well-thought-out opinions!
You don't have to read it... ?
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RE: Open GL on Mac
@MikeB So you might know some of this but here is what I've done to get OpenGL working on both plugin and standalone formats:
1 - Place a Floating Tile set to Custom Settings in your project
2 - Set"GraphicRendering": true,
in the Data section
3 - Set this flag below within your project Preferences in the Extra Definitions categoriesHISE_USE_OPENGL_FOR_PLUGIN=1
So in my experience, at this point, the setting for OpenGL will not appear in the Custom Setting floating tile in HISE itself, but it will appear in your compiled plugin / standalone app. Remember to make the Customs Settings window large enough in your project to include all the settings.
Another way to set the OpenGL to be on/off in your compiled plugin/standalone is to navigate to the AppData folder and open the 'General Settings.xml' file and change the OpenGL setting as per below:
<?xml version="1.0" encoding="UTF-8"?> <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.5" VOICE_AMOUNT_MULTIPLIER="2" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="1"/>
Hope this helps. @Casey-Kolb may have more to add to this, however, as his excellent Cube plugin uses OpenGL as well :)
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RE: Starting to use HISE is one of the biggest pains in the neck I've ever had
@AudioHobbyist As @d-healey says start without IPP.
However, if you do want it later here's the last installers I downloaded last year which worked with VS2017 / XCode 10.3:
https://www.dropbox.com/sh/4gx74wg1jpfnk7r/AACkGmy8SdV-j0qsiw5VFYFza?dl=0
Latest posts made by DanH
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RE: Switch EQ Spectrum Analyser on and off via script
For the sake of performance, however, I would prefer to switch the analyser off completely if I don't need it.
Can you not bypass the eq module when not showing the analyser?
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RE: Switch EQ Spectrum Analyser on and off via script
@Oli-Ullmann doesn't look like it. You could set the eq background to be invisible and put another eq behind it with the analyser enabled, and toggle the visibility on and off....
Makes sense to have it available in the script though
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RE: Making an FX Plugin, not an Instrument Plugin
@Morphoice You've really jumped in at the deep end with trying Faust in your first fx plugin
If @Matt_SF can get it working then it's possibly something quite trivial your end. Perhaps try the same commit as him and the same version of Faust.
I tend to stick to the same version of Hise for a while unless there's some update that I desperately want to include in a plugin. And often I have to jump through several hoops to get the project(s) working again.
It's not for the feint hearted!
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RE: Making an FX Plugin, not an Instrument Plugin
@Morphoice so you have the faust scriptnode fx in a Hardcoded FX module? i.e you have successfully compiled the network as a .dll?
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RE: Video Game Sampling Laws/Legal Obligations
@trillbilly avoid. You could try throwing them into Synplant and see if you can get close to the original sound, or look for some online tutorials of programming old sfx...
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Preset Browser Tags - Have the bounds increased?
I haven't opened one of my plugins in a new commit of Hise for a few weeks and now my Preset Tag buttons no longer fit into the space like they did previously. Have the bounds increased either side of the text and if so where can I change these back in the source code? Or can anyone point me in the general direction? @d-healey perhaps?
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RE: Scriptnode - mono sum
@orange sure but I don't need the LPF.... Also the linkwitzriley filter is giving me a bunch of pops when changing frequency...