@Christoph-Hart Tested it, works perfectly here!
Posts made by CyberGen
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RE: Filter Display bug... is it fixed yet
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RE: Switching wavetable files causes crash when there is a pitch modulator present.
@ally Did you try it with a unidirectional LFO? or pitch mods other than an envelope?
I can confirm that if you load a unipolar pitch envelope the crash does not happen. But it seems to be the exception. It is happening to me with other unipolar pitch mods like LFOs and even a simple constant modulator. It is also crashing sometimes when attempting to save the xml while sound is playing. -
RE: Switching wavetable files causes crash when there is a pitch modulator present.
@ally good tip! I hadn't notice that. Thanks for sharing it.
I don't think I can really get away with using only unidirectional pitch mods though. This is the biggest issue I have with my current project. Switching wavetables must happen without issue for it to really work.
thank you.
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RE: Multi Combo Box Problem - Deactivated Items
I got it to work!
I had to use a combination of your code and mine . But, I Got it to produce the desired effects.
Not sure if anyone will need this, but I'll leave a snippet here just in case.
I still hope that at some point the comboBoxes are able to use "~~" like panels. Cuz it wasn't easy.
Anywho. Thank you for helping out!
HiseSnippet 1916.3oc6Y0maaTDEe2jtE1EJPk3.LXgPqUWRrSR+fTPjDmjRf3Fq3PERFKz5cGaOz0yXs63zjhRE2.tRbH3fvM.dyGq2YscRCQs7GHhZS2484u4Mu4MyaZqTVDNKikZY6dx4iwV1uuS6yo7gMFFRnVGrqk8cb5wNCmsGkLXTn0NmONLKCGaYau7SDhX6dKK4O+4WuSXRHMBWPxx5YLRD9PxHBufZqs9NRRx9gw3SHiLjdisNHhQavRXS.3rrSMqwgQOOb.9ogBwVxwx916ES3rz17PNNyx9V6vhOu8P1KnJ4eFIizKAKFT2pMXHE48YIwBDKnZ0XHIItU9zNyBrRqhfvxpfvG6zjDSlRuHX7QRFnBMLiG1KUFdKWBd0MgWMC3s.HYa.oaofzccZGkRFyK3Hvy64b.kiS6GBgcSnnj0Zo+38cZv.In7UFE9b79ovfoZ3udsZAH3WUermGD5y3nSCSQCRGuCmlg9JTmbcGf4MXiFynv.+JGt+Q0qTMvCsnetTUV6etJqWoZ2RPq2YBX40wycw5rC6LIxtb1qc0rW+pYuQkpd.hVvbPCxXbFmPC4DFMGotcpr+gmr4laexIUBPpue0qfQu5UU5FTve28ZXvGFMC+1eeaC9vnY3e7dGZvGFUvu0IMl5e42y3eIMs+07K4eIMs+07K4eIMs+07K4+sa1Zp+keOi+kzz9Wyuj+kzz9Wyuj+kzz9WyW6ewpkWJd.J7zPRxtvpiLutS2.4e.tRlQbxo3mjNF3USQBJYzjEqDtVP8f0BVua.ZQepsAjZ1DOZV42H39AOH3ghOeTvWDTGXUWng2pq1hMdRBTn.ss.ZgPgAztlYOamlFdtGglPnXT+IzHAYzXsVamOe7q58Kdt8YoHehD9HB5KKkGtRBlNfODXbu6U0yEjVI9KUh+RPb8V9oR9RPRiPVmW1sCoKHtoYAJcpASE2K7t3wdK.WkmkvtGI3G2DSmb.GOJyShhdmgHTQzqJ7qUxvvFsxhAKpFHY5RU2U9YFg5W4GoUppbkvCsfB0bzwrI.Lw58jsNFPdd.zefLdIJlbJPlOjjI1l+rvjIXIjckjt43PZ5PCSeHKJLYG1DZblunRqqm6.g8UGz4mKlekdCTjj1AjoObJ4wB8vwGii3gzAIX+v.zZWkQ33y3llQfFBWlXVHzLSrpqjMNgvUygNm1UZdReHgBXuBA.vYG02uxlaVoJ5S9JzmWG8YeF5SjLgHLGB4Y9UfcaU0YWZ+IEHaRuLdJgNvWbTSUz8PU1DUA9mY3d+.ziD3ElVwoguX6Dx.JN9DX1HQAD6g81QPc3TbbkpxrtqAHeyhwGFfpW6eHHuXZpYS1jLLpQXRRO3ZM5bylM1wL4DeJnrLAULyjiVIEmMIgqgcdxoJe0T.zmipKwlTjngP5BN12DDh5a6LgyEEWlBiYquvn5ZAhy.SYI9Q4G.F.m.CNcJ5TifEA2eQ7K2DQdNhDeFLgxqmjurL0HRD5ZVuETPRS72aRAAP+Y1BZZLiRhfEKUITP.pgUDMUUvkFDnqLzkAKy3qJ.qDhSERom9fjbpZWpLVlGz8mMHOs9ENCoIcUqP.HtxUG0Jw.Y3cZn9wdkVgDQiEt5Xr3J1GoOGrCXstxPiNQb0UiwRaKtpKL1XEQJpz.ycjghZm5cyWkVc0qxHy474L37RnNSRY6Tb9wRnQP1ib+bla94e8xWP685yxFLWgdsKFgGwROW7sN8YJR.nJmtBQmClFLMpQ.K+Q5kcTHMFkpNGKakYOpTrJq1bHOvSedmeqiE.SwPVtYZFGTmof07oiEYTfTWf7j+Xjw8TFGeDUcUCuK7Pyxpe+ExSayDb5BYKZ+K8pTzmNYTObpYtsPPnmnxMZ4b4MZY1GXj5Z8FBxnGPI7iFioWV2gV5dAflxVViJ3KtrkrOP2RlpnpEA5751Nhlirj30r0XqqqtqMqtZHbczc8En62evtg7PQKk5IBL4FiS4DQbydW7oP+4pFLccfT8myYisremoc8.e+5lqmU3uubqyKF7oaMDSFLznw+uYqWPh4CmR32OdqzvXB6IPd93YhVWW+ulg++0N+66+0Mm+CeK3eWk+uSd6+gTbh18htcMc+2Z39sNYKX6M6E4axgU6OzY6jhyUxrj06Nhdr.jMRHQOW7vAE2eDL0s+K3Gg0DENKnNb3veSPsbASK6QN4M55k2QqWdqqd48n5k2LpWdWmd4sW5k2GoWdCid4cF5k2BnWdudVW+fTobjn+OHsvfjYh7udfYPJ7+CR4AoMtzLo+6Gjl+II+HG3RMhqWU9EREOKrlAbZdomkT7zizLB+bypcuwd1zqKDuqSKBOZ3hw3RK.ivwmuMvn9wluiyd86CM3W.va4r+O714kksTWUbPyPnkVHW14oSF0Fxyhvf2oPtt31T1KItzgZbMwXQDnMlFKGHRR0LqKFaqYVOmo0nvnT1OEot0h34reWIE.ST4K465zTLFUe96qLhDS9onnxlZNEW6lp352TE23lp38uoJ9faphO7lp3id8JJ9O+X6Ib1H01FKqls1Sd+Ra68nhmvTlsZ82bHn98O
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RE: Multi Combo Box Problem - Deactivated Items
@ulrik this is closer to what I have in mind, I can make it work with comboBoxes, except it all falls apart when I introduce the tildes to deactivate used items .
TBH the way you are doing it with panels and paint routines is a great alternative, but it is way above my scripting skills and I have failed to adapt it.
HiseSnippet 1283.3oc2X0tahbCE0SRlzko6Vsqz9.LB0e.ZGEwGY+n6tUkDBIMpgDTfMsRTzJyLFvMyXilwjknpUJOJ8QoOR8Mn8ZyXlgDHIfZpZ6fDhqsO1my854dsoQH2kDEwCQFYZc4PBx3wlMujIFTc.lxPGtGx3Ilc4iIQ0Xz9AXztWNDGEQ7PFFqefbHFY1.od9iuaWrOl4RRZBgNiScIGQCnhjVaT4Gn996i8HsnAoF81UNzkypx84i.5rtYAzPr6439jiwxgslIxXyZdTAOro.KHQHiM1k6cYyA7OwlL9ynQzt9DoQQTSXhlz79beOIikshpNf560PK6HDLKMRbBqOwI7by5TO5z1SbFOU0gcBhz9Ci0lkdqOC8JlldERQu4PIiTTZiIT5YlMcCoCEI8H4yWZdHSPB6gA2dZpLYrn0xaZVkCifI1J.eNY+PvXJhbkKTvwF9J+6rr.Wejv9Bbnc+vg6JXQ1eqcaM19DQUdvPNCLxk8n8OoX17NV1y6YgPJs7PJmMemYnV2w2Bs1kOdQzZg.Jsr.Jur.1dNZnNIPJi1EcJ4T1Y6NN1seoyqbdsyaj+7abJVvoXQmhk5jfziDInLrfxmDYrxjc+iZ812tSqVYczF6UqZhQyOzLw3zZGoLZzpZBFkgFixPiQYnwrS8FIXTFZLJCMFkgDikj083g145N1lxjBNO70VQDviPEjfnrNynms9ENkkK6OyxlWtSLjz2F6JnWPNHbHn0BPaTlOkQr6Mh4JgXyYw6Rk98PteNWsS2Abx9iH4s9UqL9bWruM0aLLKwieKJyiL9jdI.fkLS5kCFNzh7iRCTECro1uWJjs7Ir9hAf8KdgTTQsocjB6L4ZlaRnsMLCcf1kSr0mm5KDLoyHlF.VASBLl+Uw99cgrc4ttvxOWwCKzsJbsz6qTzT08tYcIR8LW2gUlXk.36njCLZ0rGKo4GcuoVR3oTGxmTh3XtfbBK2DB+YK6q2Uudysu3IzmDN2tk0TBuMf4XiB5RBmwcACDRzNa1ayEm8NcwE2Iu3mZfb1gLp3jgD1hJ4fhyV.Y5+hXVACUnxy+Uw442cjPvYHJjNeSSYFWjhuoq2htuXKowZZnfdewU9Nv8zXbPFutbHWWLRYh3qy1mWYIPW55n+5kA8TVmYy00mC49id6DzSOEyGNbOr.KqKGG3ff4PRnfJ2mXrG4B3PNSpRmwbORz4B9PUjM9UJ322UrcbhVeekKSK7ADZ+AoN8z2W4STOwfoM76mVID6Q4GDxGM7Z6NtuqeoTq+Us+me8KmV+Cd.V+Gc26WS4ApmhAW8iUBvikuA7XvZ1k9plUTkyPFAl5hwV5BwV5hvV5BvV5huV5BuV5htV5BtV5hsV5BsV5hrV5BrnQQjpihD7fF7gRMar1Ro0zQ6ey8dpUzY+mTqkWTbE49+t351KJtdaZ8eQw0admG31VbuQ9XwrWASduy3NfJ6ybuG4caXQTwkoyD7218xtuT7YlMnB2AymiqMGNBkVdH3X7sYehYsd8HthDBtg49+zCyUWQmxGAGruecrHjJ2yc7nflvE5cIvpyXDe4IqffsDpxtf9zEMILOkweBOwcVTZaD2YQcmn.raH+itSpoKuu7iTs.bho9qBxXVWZaeiSgfPAv02+nq6rS0M.VZUAVdUAt8pB7kqJvWsp.e8pB7M2MP4+txNifzBSdsAgp2nl5rWFF0XXXGnZ2J5u.rPPwCK
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RE: Multi Combo Box Problem - Deactivated Items
@ulrik This is really great stuff. It could work for me, I would have to add the extra comboBoxes and script a hide and show controls function. Which should be easy enough. I thank you so much.
However, I was wondering if there is a way to only have 4 combo Boxes instead of 12. The thing is, the way I have it, my modulation panel only has 4 combo boxes, And the user controls which group of 4 is active by selector buttons. Basically LFOs 1, 2 and 3 selection buttons control 4 combo boxes that contain something like 16 destinations. But rather than have 12 combo boxes taking up so much UI real estate and complicating the script, I have only 4 that do the job of 12, and the 3 selector buttons recall not only the destinations for the modulation but other parameters like intensity, rate, shape, etc. I'm really embarrassed to ask. You have helped so much already, so feel free to ignore. Thanks again.
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RE: Multi Combo Box Problem - Deactivated Items
@ulrik awesome! Much appreciated. Thank you.
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RE: Multi Combo Box Problem - Deactivated Items
@ulrik said in Multi Combo Box Problem - Deactivated Items:
@CyberGen So 3 groups with 4 cmbs in each, with the same items array?
If cmb3 in group2 have item7 selected, will it deactivate that item in all groups or only in group 2?Good question. I forgot to specify that. Yes, deactivate the item only in the boxes of the selected group. (Only in group 2) And yes it would be the same item list for all 3 groups.
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RE: send effect only goes to channels 1 and 2? ... how do I have a reverb send to all channels?
@jeffd I'm not entirely sure, but If you are using a simpleReverb, you'll need to have more than one, as it only outputs one stereo signal. You'll need multiple send effects as well, and then rout those sends to the appropriate channels of the container. And finally set the number of channels in the send container as well as the master output. Like in the snippet below. But you'd probably be better of using scriptnode to do all this.
HiseSnippet 1277.3oc6Y8zaaaCEmJ1JMNcqsonEaG0gcHEnXH1N+Y.6fcSbbmwhSLhyZ1sBFomiIhDofDUZcG1GjdaeM1scc21GgArS8V9FrQJIGQon55nlkzTXevv78ij9weueuGIk54wLAeelGRqxAibAj1Wn2eDkObqgXBE0oER6d5cw9bvyHxzlibw99fERSqzykFzpTFE94rFahswTSHwDB8BFwD1g3P3IV607GI11swVvADGkduZyNlL5VLaVfveJouBxEadB9XXWrrayoizleaKBm40mi4fORq7lLqQ8GxdEMp+uf3SNxFjMph5KlnHysY1VROV9azVCI1V8Fut8QhIsWBKTJhEdjdWhE4b6IrwCBALRFgJenMWZ2qTJ2q56y8xwkzTboxQtzR58M8Ht7DDo+bW8NTQvY.VP6ptRTeQZ+g9VLQGn7u0AeBz1Sz37Ar75qrxSMDe8jueP.0jSXTCFcWFG1it7SV7WVrxh+5hFYgFLHWL4eiGy1F7xEVFo8lz.WlF3bD38TiSw1Av4cTr7SyoyOcbpYzpVoiLZGJgumKD2NQTTMmH.Jl1D+5m5zBywxfRrMQ+bAONQ5NZsfSEJ7nPTE8Vf+IblqPieg3mP4vrBrw7zxIYNTLffORECkAJpOgORMGKqFq76mOVI2TfbWsSo6tjdOB2bX996b43uBV6+a+MNi8K02dv.vjm3rk0a+ySL8r7zIkldW4wQtxc0ODeJDVFMzQdbX6ALOGimCTvSxoUmPgz+ZZKj5N0ER2yjKbgC7vTeWlOTUclyfUSEqEvCno6djoT8Rt7ZKVdJ8agliMVS0XOLM0jIZmZl5RdcRy+tw1TrHfzGDqFq87MEKVI2olNzKv1GNjXwGVUcfIlqoZ9GvdVh3hYJAZoBoJRm2pz+qyMXtVS9+3qUUZ5b2Ov9gUF6i8INt1v1zSAaQA4Pe7ghJvCvA17wVSmm0kQYtCYTRJEv9.2ib7wPJgUtKnmw4hSjjX4QM2GrAruRt22zbGBEvdBdBJHWb4OaPtwquVOxcMjEGL97XOlRe1uGStg7RJ9xch7kEz6CTKw+dzYzkMLh7tIs0hbxwTJXKNFmOvUAjyPGpE7ZUkPeGFiOjPONk7nz0sTdon02MuFdeV.WvFcwhJFBhRe2.m9hMYMgXZU7GoqMWBMuhr8X1Mrw+J9DCVU1VKFr5XPzkIVWqPw5lyh02Bi00KRr9Ayh0eBFqm7wrDGB91y10ekt3f40LB2y13leS6q4.4BQLy8C0wxGOffV.OUs84Fqd4dzYm0Hua7cVi7uwm37pYtw2UWxb4Y2dY1of+T6TvwWB7dwWBbe3Tv6n3.cjIiHaoS61mwb5Sdy3Lme6su8cMZgcbS1IrY85+SiCA9NhQamzs+rQKuQYr8tFgOgAUCs8.3Mfxc+DV+8qtMVyVdaobKusvGU4sXvZiaKAqkArtJX8LfqpBtZFv0TAWKC35pfqmAbCUvMxqX7TqIpMSSLlHyUSLFLWMwbwBlb0DkhAu8oIpOSSTbMQwqSTNVvjqlPOF7pPSbMW4r3YIEmQlOFLWF4Nwf2XLBZRLh1jXDzjXDsIwHnIwHZWfQbvldrWZF8BIkm3XgPKhrLZ3afthdWYaipnvWRo5gubDG68kllompKLvZEcf0K5.WsnCbshNv0K5.2nnC769vCTdqjmEvYNQmkFg51a6v2pqlVz6XJrpO5+z8LEII```
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RE: Multi Combo Box Problem - Deactivated Items
I was able to implement the above snippet into my project. Well, almost. I still have one issue I have not been able to crack.
Ideally, these four combo boxes should serve as 12 combo boxes divided into 3 groups of 4. To do this, the combo boxes need to recall the values they had when the user switches between groups with scriptButtons. So basically they need to have a memory of their individual values for each group. I've tried a number of things to get that to happen but no cigar. This was easy to implement with scriptComboBoxes, but I can't get it to work with this script for scriptPanels. I was hoping you could point me in the right direction?
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RE: Midi Controller - Default 0.02?
@d-healey Honestly, Now I can't remember why I made that choice.
Thank you for reminding me that option existed. I'll make the change.
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Midi Controller - Default 0.02?
Hi,
Need a little help with the midi controller module. How do I get it to default to 0.0?
I'm using it on CC129 to control pitch bend. But I can't get it to default to 0.0... When I set default value to 64 (it doesn't take decimals) it sets it to 0.02... Yet, when I move the pitchwheel and let it reset it goes back to 0.0...
Is there a way to fake a pitchwheel reset?
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RE: Switching wavetable files causes crash when there is a pitch modulator present.
I've tried many different ways to bypass the issue to no avail. Including:
1- Zeroing out the intensity of the pitch mod before the callback switch and recalling it after.
2.- Bypassing the entire pitch modulator before the callback switch.
3.- MidiMuting note before the switch.
4.- allNotesOff(); before the switch.
5.- Bypassing the Wavetable Synth before the switch
6.- All of the above at the same time.The crash still happens every time.
Please let me know if you think of another way to bypass this problem.
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Switching wavetable files causes crash when there is a pitch modulator present.
This one took my a while to track down but I think I finally found the culprit.
Basically, if you have an active pitch modulator of any kind in the chain and you try to switch wavetable files (while sound is playing).... kaboom!I was hoping someone would please help me confirm it. I put together a snippet with everything you need to recreate it. You just need to provide a few of your own wavetables and use the comboBox to switch the wavetables while sound is playing. I am using an ahdsr envelope to modulate the pitch, but you can use any other modulator to try it out.
HiseSnippet 2116.3oc6asEabbUFdFaOowacyEZRaHPfQqRk1HYsZWaW6DRS8D6ccra8lXx5llpBDFOyY28fmcNCybV6rDhTk3h5KEdEjPBdrhG.jJBId.hE8ghfVohhnHwSFp.0BuDgPhW.L+myLyNy3cy5k8hy1UYevxm+y+47+8c9ubtr1qXSzPNNDaAwQWspERPbLo7UMoklujJ1TXoLLAun5FHp5ZFHGg4pZo53fzEDEG9RLMDGcDA9m6M6bpFplZn.QBBWif0PKiKioARWQ44wFFKnpiVEWNj1SorjFwbdhAoBflgkRIXopstZQzkUYpMjjf3AxpioD67TUJfEwQlinWMeIxllt5eMrCFPIqQZg7vD4JdAhgNCwLoByWBanuhOqcDDDkVIXMXX20fiIkCqiqIOXs3H7NjCFQ30CwghBugi.uzggWpPvqAPRLDjFwERGUJulM1hFzCCOOpzRlTjcAUXYOLTb0UXnyNjz7DPCSZxxpqiVvFZTaDIlNUpwkmLUpyb9XwhAq8NT4MTsk2zIs7Ej4QAIKhnb3wakHNzUbl1gTltLF90KHm0rH1DwFPsvEVOIhp97jxqQlibSlE7QFyFjxVDSnQh30zfanZsR5ffNwTTYm3i6Y0jeIB1LQ7OmY7yvzEaZ.HPtPESMJlXJyBl7FMyT1DiDZ91Yb.MFUPmI1shMJPJ1reQJ0FuVEJJASvxDH.UeNUy0WxTGcSe8Oerae9X6IvYSmmImW0vXMHNNQ8nAlrPX8xDJ5JlI3HJ1siIu6tJTng84MWFH6F1MKEytYCLgYkxqgrCudvTDh6hFLKc+ClCmqo4tzDRQh4RlX5UrPl2uLPAu0SVfuGp.Uo7v9i3E16u1If0YQ80VJE3v1qHhxjm50TDdgkxnRU8mLXdAaYgroXFMDyf1.JI4lSMpTFjy5ThETcoliDpxzhl9l0pcortR0fBYYU3goBhGWJYoMownqYjl8iIX+XRgxpv.kD4JGxpiQ8J83Z0ELHpTrYwUwvhLyxGVJrnvVequPHqq7xJdz1kiwjddT00Hp15BqUzu35nGPWWeGl5LjFHcmc14jQkNgmXtxTzMoAJ6WimuZOzmWT5VwjkiCV6Ew5zRw+LxomJYpwYxxfcrLTqdEMJTY3x73Mn6BpFNHd+KS1DFFH5b7lKhcakdhY3smuhCkT9R1pVkvZNQFYFTA0JFzKZYgTsYa9.8Rsq314bFPdGLUWEV0HPGoRN843eN6YSMy4RMSZtVqRJVz.kinihLyr57PceSSjACJbYufC5ZHMHoHDVpYMnyELTo4oUM10LsRVeWvtkCIW1z.qLgu7rl5gr8zwtsPIDtXofMQekOqxlrU4ZB9ATEg52z.1thnWAPUz8vXab60ATKHxFGrMGLcvzpg2XuqswVqBwiJsBlpUpwXbnFfQHauWfQuiC7XRYKT.b7A.bDoEtduYu+vleL+knZ6nx2Fli.IIXWplbbr2sUONlUKebrE+xrrjvAF6ZSxZcchWSYUFb4RuVnJz7OWEUvF4TJG1JmpUDe3vM67coayy2cf9ty28QfL0HGA8vtX7Qjt3hYxeUuLT9uCm5aCjAr8ZzPwbDShUIhIVKpeGNfUwhH6vHtgz.NJFT5d9J1aDIvICRSsZcRcUNbfqqjkQ.zBq3hPbRP6SqvmtfcQsUxCazDIIhgYCjpSf8d06pjUir67f+OV1S27kcoVLz3wjbIoLOos+qB9g7wmqWn+CfiIwc+8qqeGVxKXrucA7PRd4F8qKgM8PDC2aODQjxmGYuKeNQ6V9bNrEwP099brn94Jovr+vJoOrR5Cqj1eTI8A7UcZdFJ+xDxt2wn+y+c7v3S1uh79HNuJoB6cgxoBaPvdaoKWobd3VaZHuGQf87chCwdtI21oXsYfHOxTm2f8BOdcll0Vzqyz9ctuXixpZ1jan49DfrZ3GjKA3sI+q.XTobr1xQe0O9mxv01tglVzoptANQ6NvIa2ANU6NvmtcG3zs6.mocG3Y26AxtU8EqPIkcOHlf3SE7t0BhOZ3FtAFgR8B+cbvMn2aM3N07mPKroyZFbzjstgxBULLpSGlvcoW90QaxZ+tu8I+Uamz8do1.uXxt0w9QW5O8U95yV6aHH56.uDbHNapaltPS30PcMdAUOZIdA54yqv22tKyqg6.ds8rQvalF4u1d153UlZ9q+x+5Mvoek2qWvqQ5d9qDsVbHnWT+018BdI0A75dQ7WJe6Fwq6Um+BzymWwl36c6+iwuuWvqGY.M+5fCn7ZztGu9fVjWev9AuFqs3049o+5M9ke++7c7vqWyn7xWmP7xWu8AdcnAT+0gGPyuNx.JuN5.Ju9XcOdscKxqs2O30i2A7ZJkv38UuaiNuwTJ6lWfd97529U+vY9ZkemdAuN1.Zb3w6R75KVnP7V4bub8740q+i+tybxT+idAudhN4dJ2Yuyu19NOXxudxNfWGLZ90a1H+0AqO+5Mq4u9c+rm9wetm8t8Bdcht18TZLup+dJg300E+M+7mZtdBu93sOu155aEI9xMUpNcpKNTPvmWuwSb5+93UNtROfWmrC7WmNZb362H+0oqON78q4u9a24u9L+w+8a0K7WehAz57exAz5FmZ.stwmZ.stwmtC7WIag5FIaVciuy27acpe3+rmT2X5NfWuzV686G9Ra0j2ObpmYQwYe4Q6E9qKLfVObg9MdE5OhiNgWWpqUOT3DsV8PPu8A+0hcu7qFUOrQ4WA0C+FSdg25+9j6zK30ROH40yp8Kdmh+jdRc9m6A46.j589vW+Ofe6dg+J2.ZciaLfxq0+nbbXtUxx+GtQTLqI6u5D9+QDB+OFknkAC```
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RE: I'd like to show and hide a panel using a button
@pgaudioworks try with a callback.
inline function onButton1Control(component, value) { Panel1Red.showControl(value); }; Content.getComponent("Button1").setControlCallback(onButton1Control);
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RE: Activate and Deactivate FX based on Combo Box
@pgaudioworks try this.
HiseSnippet 1469.3oc6X00aaaCEkxNzMQqqqEH.6wIzmbA5LrS65FvvP9vIYyXMoFUYA8s.ZI5XBKIJHQ2Dug99ddus+c6mP+GzcujxxR9iDWi17TS.RDIuj2Cu2y8PJ0MQ5wSSkIDqsNabLmXcep63H0f1CXhHRmCIVOfdBKUwSbLccv3XVZJ2mXYU8WwNr1ZCh9m2u6Ar.VjGeZWDx4RgG+khPgZZuc262EAAGy74mIBKX8y2qimLpsLPNBvSUZSRLyaH6R9oLzrJThUsi7EJYhqho3ofMGH8G6NPdUjw9yEohdAbrQKhKrPltIsGHB76NYulRHVazc5NupYmuM8DguHu+oQfGpGvY5LJFCrpbSPp0GAjrJ.oMLP5QTWuDQrZ5HHd9JZmHHgzmAg5hPwXKox+YQaKAKhTMBYC4Gm.MxmQ8Wzr4Scf+7je11FB2oJm2xRbLy832zx4WbzDfFWxUG0uO2SU+wlAcfQeb4Y0VF1Sdf7ZbVSbILOn6XYDzn9iysPOSaaQTfHh6zeTjmRHibv7clE3BjHCp6MY1OE7QvH9Sr+K6sxwWiTtZekJQzajhWuYlMNeuSKvAuC7wshCbEx7UaVPPOfiUedX.qVAPdpTweUTcMTremsyrC0u+BGKasB3IKbXj9mbSSrdznvd7jhABzPfeTlzUa0HcdlPSACkQchDpWEyyZerLvGIS3yySQIYwVjrlgPvTklp9vLp5j3HQ3iL07vJQuElVru4dj+nygLEaxhAqK3qXdhRfaIqC4uEjNL0AaQOjmNTIi01lkTIV2aEc80DKp0+.NcL9vKgGBY59pBOJT7PveeGc+f.GS4jsg36zZxC6XST7qAOtI0XAHhMWwJHSH8GEvTk0NPQxrAfbaoBVrnLJUnFWTDcVAkMVdtsYgb6sj4VQ39HZWgxavhwakEfWH684FuYxyeM0jLlB1MnG+laTKdiUqrXJTVUcYa5D8HMPtOcpB4hTjs9a5zh63DdLKgelra.ab8TVXb.+0.depSu.o2PWwexmWQH1.gCPKp6MfEEwCRWGgiZehNsh7Z4HkH5xSXfTLVKc5nPW3baOd6Lzg0WUPMCS6lXaju3xi70M9.7S1fsv1VYC1ZxfSkaHmxUWISFpSGYOCk+XrOuhDJekWghChLlKD+080UFLNdfLR3gcYrXBJ2OTNBURLP82XomwDAHU2cTJHJ5+pHWvX8cZrpdNOIUuv2i1rA7KP8OU5CCU6XlGDTG2koFf0PnNKPR4IM7xIq43rH+.m9j66XhN.7B0Zavscv7RWVBb4G3raTRrhU0BRjFlI1BpGqX3gcROGG0iEPN2n2BaLzKlHmAsnoaSSk8U8zX4hzqvh9mStksw73Y02KlwQTjEynHJroFWySJ66Gp8Mviabce3ZhIKMnsUs+Uc4Gl2YkBSUlIL8MHYsvFIKRYNNfLiw0PYR9Da1j5pALvT0++LVBbOCzIUK1Q1YZQbcYYZ4lYgfNvlgRS60hjCErKaZ9dkrtK4Ne5Wxms7krPjDojSZAkImHhNu7o9DxIrqmou2uqqhGi5dEsycH+JCmnnkXF4dTyBL2Ru+HkLDz0zrDRAZ1CfMvE4r4ailuX9UQF3Mv0VoRxp4kjUKfRCYnD391BfCqWuvTv9QCwYT.nlvn+nvvwkcnMEBfCZDNJXFen0iuIeToXXX4bhZ2obh2uK4FUBVhf4b5EtgRoZ.bbm9EVy0K1lLyVkLS5bm6tz4llzYqujO+LlOe1cd9bmujO+TlOWZi0IHP1a9f.DXVZPH+xCEOnpxpcFbgaJU5f3IAVx5bwvkG.JA2O9ng9sGVXbXtEZ019K75pkBDSuY1AR4vPl9kEVqOwvcxq1Dx7RjWjcKWbeuotGHzEo+XmaQOAa6L22MgPBE9hK77JuTyMwcV2I9r0chOecm3OrtS7Eq6D+w0ch+zsOQ7aEmUfibXnTo6QZRnk0QQL3kqMWO8+A3EZpsI
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RE: Activate and Deactivate FX based on Combo Box
@pgaudioworks I think it would be simpler if you use a switch bypass node. That way you can switch between nodes with just one parameter. Easier to code the combo box that way.