@d-healey
Fantastic, thanks for the help - your video on building an entry level sequencer was my introductory point for this, you're the man.
Best posts made by Blake.Manternach
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RE: Timer controlling both UI and Audio threads
Latest posts made by Blake.Manternach
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Radial Gradient
Hello,
Trying to achieve what regular css calls a radial-gradient in hise which seems to only allow a linear gradient. See here:
Any thoughts on how I could workaround and still achieve this look dynamically given a single base color? Worst case scenario I can just have images of these panels and sub them in as necessary but trying to save memory and also am trying to dynamically apply this radial-gradient/shine to certain tiles in my plugin based on certain events.
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Attaching step slider LFO w/ Negative values to Hardcoded FX parameter
Hello,
Right now i've got a HardCodedFX with one knob that has a minimum value of -1 and a max value of 1. I've then attached an LFO to parameter1 and have set NUM_HARDCODED_FX_MODS=6. Seems to work great when using a normal sine wave and range of 0 to 1 however when I use a step slider that has a min value of -1 and high value of 1 and attach to a step lfo, it seems to not recognize the input of the lfo any more but I can see the value of the LFO moving according to the steps. When I set the slider range from 0 to 1 and the knob range to 0 to 1 it works fine for step lfo...it is important to me that my step lfo allow negative values purely for the UI, I want to make sure I can have the step slider that inverts in the middle value (0).
Perhaps there'd be a way to modify the step slider so that the middle value it inverts on is .5 and that'd be another way to solve this but i'm guessing not.
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RE: Timer controlling both UI and Audio threads
@d-healey
Fantastic, thanks for the help - your video on building an entry level sequencer was my introductory point for this, you're the man. -
Timer controlling both UI and Audio threads
Hello, I'm building a sequencer plugin where having real time audio in sync will be very important. Followed some threads online and it seems best practice is to instantiate the timer and handle the audio in an external script and then putting deferCallbacks on my UI script to ensure prioritization of the audio thread.
However, I do want my timer to also control the UI in my sequencer for example by lighting up each step number in the sequencer....what is best practice and how do I go about relaying this information and communicating with the UI for the timer events while still allowing the audio to be prioritized?
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Pitch LFO Not working in DAW
Hello - first timer here. I'm working on a pitch LFO feature for an existing audio fx plugin. I've created a scriptnode fx at the end of my chain and a global Modulator. I've seen some other posts on here that sound like this may be an issue of my global modulator not running? I do have "Enable Sound Generators FX" enabled for my project. I'm feeding the value from my global LFO into a faust script which also may be the source of this issue. This all works when ran in standalone hise however this part of my plugin does not work when exported and ran in ableton.