Synth.playNote()
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Plays a note and returns the event id. Be careful or you get stuck notes!
Is this something I need to be concerned about? Specifically for a release trigger script:
function onNoteOff() { roll = Math.random(); if (roll < chance) { note = Math.randInt(1, 15); v = Math.randInt(1, 127); Synth.playNote(note, v); } }
Do I need to manually kill the voice or something? The triggered samples are very short
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@iamlamprey I think with release triggers it will just work like a one shot sample.