addModulator dynamically in scriptnode?
a lot in a project
I also have one scriptnode effect included via the ScriptFX module.
When I declare the scriptnode effect and make a reference to it, I can get the commands to addModulator to it, however it has no slots for that so I can understand it will of course not work.
So my question is if it is possible to "dynamically" add modulators to a scriptFX module, and how would you do that?