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    • d.healeyD
      d.healey @UD AUDIO
      last edited by

      @UD-AUDIO said in Questions:

      and just numbers for arrays etc.

      Explain...

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      • UD AUDIOU
        UD AUDIO @d.healey
        last edited by UD AUDIO

        @d-healey Can't really explain hahah.. I thought it would be needed for identifying.
        If I had an array I could say KnobDisplay1-19 and that's all.
        I do know some of those variables etc. from Unreal Engine blueprinting,
        but visual programming is not the same.

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        • d.healeyD
          d.healey @UD AUDIO
          last edited by

          @UD-AUDIO

          If I had an array I could say KnobDisplay1-19 and that's all.

          Go and read all of the HISE docs and follow the links there to Javascript tutorials, it will save us both a lot of time ;)

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          • UD AUDIOU
            UD AUDIO @d.healey
            last edited by UD AUDIO

            @d-healey Yes I agree :)

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            • d.healeyD
              d.healey
              last edited by

              A knob can use either parameter/processor ID or a custom callback, not both.

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              • UD AUDIOU
                UD AUDIO @d.healey
                last edited by UD AUDIO

                @d-healey Did read that somewhere else today. Can you explain for dummies?
                Guess I have to get the slider value with a get function :)

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                • d.healeyD
                  d.healey @UD AUDIO
                  last edited by

                  @UD-AUDIO

                  Can you explain for dummies?

                  https://www.youtube.com/watch?v=1rs0w4MDNA0

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                  • UD AUDIOU
                    UD AUDIO @d.healey
                    last edited by UD AUDIO

                    @d-healey You would laugh or cry - probably both,
                    if you would see how I'm using knobs. :P
                    I think my first fault was to put the code onInit and not onControl.

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                    • d.healeyD
                      d.healey @UD AUDIO
                      last edited by

                      @UD-AUDIO Don't use on control, it's obsolete.

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                      • UD AUDIOU
                        UD AUDIO @d.healey
                        last edited by

                        @d-healey Aye! Good to know..

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                        • UD AUDIOU
                          UD AUDIO @d.healey
                          last edited by UD AUDIO

                          This post is deleted!
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                          • UD AUDIOU
                            UD AUDIO @d.healey
                            last edited by

                            @d-healey Hey mate! Sorry for not responding yesterday.
                            I was very tired. It took me a while to understand what this means technically:

                            @d-healey said in Questions:

                            A knob can use either parameter/processor ID or a custom callback, not both.

                            I do understand it now. But this doesn't say, you can't get the value somehow, right?
                            Found some other posts with the same or similar topics:
                            https://forum.hise.audio/topic/1037/sliders-value-to-text?=1625189564881
                            https://forum.hise.audio/topic/709/filmstrip-knob-value-display/4?
                            =1625189564856
                            https://forum.hise.audio/topic/2270/getting-the-bpm-of-the-host-displayed-in-a-text-label?_=1625236096862
                            2018-2021 :D

                            I don't see an issue with HISE here.
                            But do you think I should make a Feature Request for it?
                            Just as second option for the built-in value popup.

                            And yes...I will learn scripting - even if HISE had anything I want
                            as out-of-a-box functions. Just because the skill is so powerful.

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                            • d.healeyD
                              d.healey @UD AUDIO
                              last edited by

                              @UD-AUDIO

                              But do you think I should make a Feature Request for it?

                              Nope. Just use a custom callback and drop the parameter/processor ID. Then you'll get everything you need.

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                              • UD AUDIOU
                                UD AUDIO @d.healey
                                last edited by

                                @d-healey You also said that in one of those posts, I remember.
                                I will try it! :)

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                                • UD AUDIOU
                                  UD AUDIO
                                  last edited by UD AUDIO

                                  Hello :)
                                  I try to make pads for playing swappable sounds. Is this doable?
                                  My interface is just a thin strip after reopening the project.
                                  Do I need to script my buttons etc. with position and size
                                  to make use of onNoteOn/Off and onControl?
                                  Or should I use onInit only?
                                  (fixed)

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                                  • d.healeyD
                                    d.healey @UD AUDIO
                                    last edited by

                                    @UD-AUDIO

                                    My interface is just a thin strip after reopening the project.

                                    Your main interface script?

                                    Do you see any errors in the console?

                                    Did you save as XML or as .hip archive?

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                                    • UD AUDIOU
                                      UD AUDIO @d.healey
                                      last edited by UD AUDIO

                                      @d-healey

                                      My fault was to use the NoteOff function on NoteOn.
                                      No errors and I did save as XML and archive.
                                      I tried again and my interface is fine now.

                                      If there is no sample drag&drop for samplers, could I use audio loop players instead?
                                      If yes, what would be an "elegant" way to do that?

                                      • connecting loop player + note events?!
                                      • a way to drop a sample right onto the pad?

                                      I'm using the last scippet by Christoph Hart found in (https://forum.hise.audio/topic/531/like-a-drumpad/11?_=1626170462645)

                                      HiseSnippet 1935.3oc6Z9saabiEGdFaOEVtwKZ2zBzK5E7hdgLPpilwxNNMnaksjbgpsr0ZIm1fhh.lYnrX8HxYmgxNBoFH6hEKJVTrn8AXA5iv9Hz9FzGg8QnuAcIm+ngRVzQRM16fDKXX3gCOje7vejGJySCepMJHf5qomqUeOjl9sLZ1mv5TtCDSzpUQS+MMpUt5i.M1pRSss66ACBPNZ55y+ohJnmaAsvO+5mrMzERrQoEoo8PJ1FsGtKlkVZiR6hcc2A5fZg6JU6hkpYSIkotzdbXl2nflGz9D3wn8ghpMmgl9aT0Ayn9MYPFJPSegsoN8a1gdFIp9ODGfehKR7foVSdCEU7NTWGAwhR0J2A65zHYPGnooazH0ELejK3cLpicvCJO0U7Vgu.jZgr+PetKCOSY7JL43oKg2BQ381FMs8wdrz2DOMQXH+1P9TfLVQ0Uate1v.TlxqBgsZW3Inc74OLvj7l2uPg6.3+ZkGr7RfveZ2iXyvTBfR1mxPGPxuxxK8L9q3et6cAs5fC.hVJ.v5f.OoGiwq6wTfCeHCvsA8o8.dtv9.HndsJ0.DdiDYcvYXlcm704zymfW8XDSzA62q6SP94WYknJE2ShO1v.Dn3leDX6vNwb0.D6gP2dn7L+dnUd.3I9H3IOXDCVuPhAVSnAVIFr1kZv4Kuz4i5bZ2NC5cZCcClN2ykaw37OiyBgCZH8iP34SccECfkd1R4V57k.RuVrSv3eSrg4Igi96.NUzmoN5XWUza4EmiWdtA7F6O9HdY4j7WhO314iZJwbUT8.d9bO9vUKdxrQz7T4h.HwADvWjiBmUQmxWMAvNf1T+vBDSh.Z61WrUBqZMmfurvWA9XP3VrqJl9ESs4Kt4c.lV2akGLrcHtmcr7bTvH8OiBNguqZJCm0AQBkX9HWDLt5QhvK1hQzPhjwa2uZDp4kPVlrgseTgx4Bmsj225x89C5Cyw3VVufR2xjAt4WMpsuHbWKA2b4T.p03.052InVJAMWNAhmmiuhhG.X3HLFpivHG.zNZWeoJRI0HX1AdHhp3NZwgJ3QflKdMHO9KKL9y6FG+YqdNX5mCOEwU+c0vNh3iCUloVnyS9DA9PxwHN+97SDXnOnjpDGwy29Ooq0F6FGx+Oa7rFGdvmUsbqGuyA6Uo5gmez901cqVfJOZ+spWaWvGBN3nVMNnYKP9MKrInxgGUe2ZsVArc0Vac2cqUVTisNpRsp6Wt5pmAOMZTMSCEqocnHdNcnvO8h1Q0p.YPQH8XeK2e6g7YXwTodEzo7yJEEfOmQETvILpGOVeYZWOJQLSjv7xwLWqKO5PHqKZD92lZOUlu9xObF1g0YPA+m+coNH7wcROVF36Joeao9ZwWPeYI5qnQY+j+vC5ysUtQR3ZB5cDAxktNQJVMoFI2TK5R8BE9GkR8BO+uVRMgdIZ+ZNhy+E1hf8nTuv89Q9iNFzdzniAs6WJfuBamAy4iNPVbpkboCjR+yWVCDqIYfLF++eHF6nsIC4MmQb.VUd7u3uUZR0DO+BXvKAGTm1kaEzuez9TAbWSMRCdbZDSoR4RHUoKMyQ5Zxqk+WYYRKJQ5h+PVlz0UoS+kuIiQ5FpzoYNRumJcZlizMUoSybjdeU5TPuLBoKkryeAUB0rGplpTpYOTsTIUydntlJsZouNqgZQUZ0rGpqqRql8PcCUZ0++f5E+BKuoQCnydhVWdGfe7uKg5O87RoeUs2+Beqylt7uYl4pdjiG8ry3Kb1Y7veQlSk+e9Nk3JuKv2+sSItVW63JuSvS+toD20t1wUd2fhe+ThawqcbWWk18G6mE0tanR6lMw8dpztYSb2Tk1Mah68Uoc+u+krCt2JMLQAUh2LJulpTuYTdsTIeyn7tlJ8qlSlj2hpzuSBuVW+7ttJ86jv6ZW+7tgJ86jv6KiiNbwTB3sLpSc54BYCmsBhTzH9EX9A2kSK.wM+SBvr9xovwURJLLo391FMDWl634ctwvq3toth4MNgPV1nZ61HaVJrKXryWb0m8Gxnrnhzy4VFhqSh+j3RJdIjeNdSb94nO+UQ937FY57w4l0duNt161InDdcZhaSCEkzUi8lBUuH7Wd4uHjuafMeZCIKkBmKa4CsOAyi0H0UBLqlDWIs3CozvTLRNI8ZB654Fc817lenZiNE4GLbKryU3k12U3Aitg4tvmljl.t7gxPW9ta3XaPZDb4aNYNiaNsvMaNEh67SFtuf7YLWBiMwBwVUxoHW9RqPF+iFUPsg8bYIkN75p5TB0qCkfsGVZx7wGeLxWl8wNf1hw3KORK4cJcXThRkVzGTZOdPUn+nqtlBeg4j6Ktr4q2yHBWfXy.vqFAUl+0yfJGR6w3aJWGxEph8x1uW2l78xsQbRHDjqHqtzmSj+UQOWHY6slHhS3C+F+S7KMEOqG+RyjWNqAtrd8Nv0bFiIRSRfEUQZB0r2Do4UqHMV2Do4lHM2DoYBhz7pRezEZ6SercTxAKVurXXIbeKIL1PNi5hmACRnYCiBqVfGuvA+XaawT5GZpoMdarlAaVaFro3LXy5yfMaLC1buYvlMuTaDA71pGi1MZ4NufFUCSuZc8AmSPeds+2Wab+8
                                      
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                                      • UD AUDIOU
                                        UD AUDIO
                                        last edited by

                                        @d-healey Guess we need to wait for sampler swapping / drag&drop...

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                                        • d.healeyD
                                          d.healey @UD AUDIO
                                          last edited by

                                          @UD-AUDIO I think so

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                                          • UD AUDIOU
                                            UD AUDIO @d.healey
                                            last edited by

                                            @d-healey Alright! Project paused :D

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