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    Separation of design and function

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    • d.healeyD
      d.healey @MikeB
      last edited by

      @MikeB If that's what you want then yes...

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
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      • MikeBM
        MikeB @d.healey
        last edited by

        @d-healey Now that's a diplomatic answer - isn't it? :winking_face:

        I want my PlugIn to work smoothly in the end.
        And the many graphic elements of the GUi do not disturb the audio flow.
        I end up with four arpeggiators that control four AudioLoopPlayers.
        Like a small drum machine.

        Since this seems to be a larger topic, wouldn't one of your videos be a good idea?

        "One hour of trial and error can save 10 minutes of reading the manual."
        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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        • d.healeyD
          d.healey
          last edited by

          There is some good advice here - https://forum.hise.audio/topic/79/scripting-best-practices

          Basically if you are updating the UI from one of the realtime callbacks (on note on, on note off, on timer) then you should defer the script - it's a good practice to always defer your main interface script.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
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          • MikeBM
            MikeB @d.healey
            last edited by MikeB

            @d-healey

            According to this, everything should fit - I only have one NoteOn call, and it is in the ScriptProcessor before the arpeggiator.

            function onNoteOn()
            {
            if (Message.getNoteNumber() == 60)
            	    Message.setVelocity(5);
            	else 
            	    Message.ignoreEvent(true)	    
            }
            

            No timer, no control.
            and now additionally Synth.deferCallbacks(true); in the init script

            "One hour of trial and error can save 10 minutes of reading the manual."
            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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            • d.healeyD
              d.healey @MikeB
              last edited by

              @MikeB I don't think setVelocity will work in a deferred script, but I might be wrong.

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • MikeBM
                MikeB @d.healey
                last edited by

                @d-healey

                That's funny, that doesn't belong in there at all - good thing we talked about it. :beaming_face_with_smiling_eyes:

                It was still there for testing.
                I was wondering when the arpeggiator was off that the note was played so quietly - no wonder with velocity 5.

                You can already have fun with the thing here 👍

                "One hour of trial and error can save 10 minutes of reading the manual."
                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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                • ?
                  A Former User @d.healey
                  last edited by A Former User

                  @d-healey said in Separation of design and function:

                  Hey David. In your snippet I see a line in the midi processor timer that goes:

                  Interface.setAttribute(Interface.Panel1, 1); 
                  

                  How exactly does this work?? It changes the color of the panel on compile. In my case, I want to pass it a reg variable called count. I do this with

                  Interface.setAttribute(Interface.Panel1, count); 
                  

                  But how do I get it to repaint the panel on the interface right after passing the count variable in that (midi processor) synth timer?

                  Edit: I can, of course run a panel timer (for the repaint) in the interface… but that always misses the first beat of my custom arp graph. I’d like repaint it immediately after setting its value to count in the synth timer.

                  thx!

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                  • d.healeyD
                    d.healey @A Former User
                    last edited by

                    @UrsBollhalder The panel's control callback is triggered by the setAttribute call. If you call component.repaint() in the callback it will update the panel.

                    Libre Wave - Freedom respecting instruments and effects
                    My Patreon - HISE tutorials
                    YouTube Channel - Public HISE tutorials

                    ? 2 Replies Last reply Reply Quote 0
                    • ?
                      A Former User @d.healey
                      last edited by

                      @d-healey I’ll try that! Thanks a ton!! Thx for the continued sharing of wisdom and knowledge!

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                      • ?
                        A Former User @d.healey
                        last edited by

                        @d-healey It works in sync as long as the notes stay below 8th notes. But as soon as the arp is faster, somehow that communication between the synth timer of the midi processor and the panel (which paints my arp), gets scrambled up and it only draws an occasional beat here and there… if I set up a panel timer to repaint, but works. But I’d rather avoid that.
                        Also, for the love of god, I can’t seem the get it to work that when I press a note, it starts drawing the first line. It always leaves the first note a blank and paints from the 2nd on. Although I reset my variable to -1 onNoteOff…

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                        • d.healeyD
                          d.healey @A Former User
                          last edited by

                          @UrsBollhalder said in Separation of design and function:

                          somehow that communication between the synth timer of the midi processor and the panel

                          Probably because one is realtime and one isn't.

                          if I set up a panel timer to repaint, but works. But I’d rather avoid that.

                          Panel timer sounds like the right solution for this, is there a reason you don't want to use it?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • ?
                            A Former User @d.healey
                            last edited by

                            @d-healey Too many timers… trying to keep everything performant. With panels full of paint routines and shaders… 😬

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                            • d.healeyD
                              d.healey @A Former User
                              last edited by

                              @UrsBollhalder Why so many timers? Do they all have different intervals?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • ?
                                A Former User @d.healey
                                last edited by

                                @d-healey No. it’s not that many. One for the granular, 2 for lfo’s, one for the shader and one for the panel of the paint routine so far… Just trying to avoid too much expansion in general and doing more with less whenever possible… But deferring the UI script is a priority…

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                                • d.healeyD
                                  d.healey @A Former User
                                  last edited by

                                  @UrsBollhalder All timers (except Synth.timer) are running in the non-realtime thread anyway, so don't worry about it too much.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

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                                  • ?
                                    A Former User @d.healey
                                    last edited by A Former User

                                    @d-healey We Swiss tend to be frugal… 😂😁
                                    Edit: at least with time… 😂

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