Sample switching with presets in Audio Loop Player
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@ulrik Thank you very much friend! :)
You know I already corrected the spelling mistake but it still did not work, in fact I noticed that Sample maps in the name of the folder is written with capital letters and I thought about changing that in the references but in the same way it did not work :( .. it still sends me the same error the console
//Audio Loop Player const var Sampler = Synth.getChildSynth("Sampler"); //Sample maps array const var SampleMaps = Sampler.getSampleMapList(); //Combo box const var cmbSampleMaps = Content.getComponent("cmbSampleMaps"); cmbSampleMaps.set("items", SampleMaps.join("\n")); inline function oncmbSampleMapsControl(component, value) { Console.print(value); Sampler.asSampler().loadSampleMap(SampleMaps[value-1]); }; Content.getComponent("cmbSampleMaps").setControlCallback(oncmbSampleMapsControl);
Interface:! function not found {SW50ZXJmYWNlfHwxMjI5fDUyfDQ4}
: onInit() - Line 52, column 48 {SW50ZXJmYWNlfHwxMjI5fDUyfDQ4} -
@callybeat you made a reference to the Sampler using the "Create generic script reference" so the
const var SampleMaps = Sampler.getSampleMapList();
throws an error saying "function not found"
So if you instead make a "Create typed Sampler script reference" this function exist and can be used.And when you have this reference to the Sampler you have to use
Sampler.loadSampleMap(SampleMaps[value-1]);
instead of
Sampler.asSampler().loadSampleMap(SampleMaps[value-1]);
Here's the changed code
//Audio Loop Player const var Sampler = Synth.getSampler("Sampler"); //Sample maps array const var SampleMaps = Sampler.getSampleMapList(); //Combo box const var cmbSampleMaps = Content.getComponent("cmbSampleMaps"); cmbSampleMaps.set("items", SampleMaps.join("\n")); inline function oncmbSampleMapsControl(component, value) { Console.print(value); Sampler.loadSampleMap(SampleMaps[value-1]); }; Content.getComponent("cmbSampleMaps").setControlCallback(oncmbSampleMapsControl);
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@ulrik Friend thank you very much!
You are right the reference changes totally when selecting "Create typed Sampler script reference" although I see that it changes a bit since it is an Audio Loop Player
this looks much better
const var Sampler = Synth.getAudioSampleProcessor("Sampler");
that this old reference
const var Sampler = Synth.getChildSynth("Sampler");
I also change the custom logic
thisSampler.asSampler().loadSampleMap(SampleMaps[value-1]);
to this
Sampler.loadSampleMap(SampleMaps[value-1]);
and the result is this code
//Audio Loop Player const var Sampler = Synth.getAudioSampleProcessor("Sampler"); //Sample maps array const var SampleMaps = Sampler.getSampleMapList(); //Combo box const var cmbSampleMaps = Content.getComponent("cmbSampleMaps"); cmbSampleMaps.set("items", SampleMaps.join("\n")); inline function oncmbSampleMapsControl(component, value) { Sampler.loadSampleMap(SampleMaps[value-1]); }; Content.getComponent("cmbSampleMaps").setControlCallback(oncmbSampleMapsControl);
But I think luck is not with me since the console sends me an error :) I think it is known that I am a beginner and it does not stop welcoming me lol
Interface:! function not found {SW50ZXJmYWNlfHwxMjM5fDUyfDQ4}
: onInit() - Line 52, column 48 {SW50ZXJmYWNlfHwxMjM5fDUyfDQ4}The only thing I'm sure of is that I'm doing something wrong lol
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@callybeat Aha, ok so your reference to "Sampler" is not a reference to a sampler actually, cause it's an "Audio Loop Player", then I understand why it's not working.
You can not get a sampleMap list from an Audio Loop Player because it's not a sampler :)
So this line is not working:const var SampleMaps = Sampler.getSampleMapList();
because an ALP doesn't have a sample map.
Can you describe what you want to do?
Never mind, I see you want to load samples into the ALP using a combobox, right?
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@ulrik I think you need to use this
Engine.loadAudioFilesIntoPool(); Sampler.setFile(String fileName)
to load the audio file into the ALP
so I would do something like this:store the audio files names in an array
audioFiles = ["audio1.wav", "audio2.wav", "audio3.wav"];
and point to this array in the cmb
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@ulrik said in Sample switching with presets in Audio Loop Player:
@ulrik I think you need to use this
Engine.loadAudioFilesIntoPool(); Sampler.setFile(String fileName)
to load the audio file into the ALP
so I would do something like this:store the audio files names in an array
audioFiles = ["audio1.wav", "audio2.wav", "audio3.wav"];
and point to this array in the cmb
Do you have an example snippet for this?
I am missing the connection here -
@MikeB sorry, no snippet here, just looking at the documentation
https://docs.hise.audio/scripting/scripting-api/audiosampleprocessor/index.html -
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@callybeat I'm glad it worked out allright for you!
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I thought I would paste the solution of the theme here in case someone needs it ..
:beaming_face_with_smiling_eyes:// Load Audiofiles into pool ---------------------------------------------------------------------------------------------- Engine.loadAudioFilesIntoPool(); //-------------------------------------------------------------------------------------------------------- // const vars---------------------------------------------------------------------------------------------- const var AudioLoopPlayer = Synth.getChildSynth("Sampler"); const var Random = Content.getComponent("Random"); const var Knob62 = Content.getComponent("Knob62"); const var Next = Content.getComponent("Next"); const var Prev = Content.getComponent("Prev"); //-------------------------------------------------------------------------------------------------------- // Array Samples in AudioFiles-Folder---------------------------------------------------------------------- const var inst = ["sample01.wav","sample02.wav","sample03.wav","sample04.wav","sample05.wav","sample06.wav","sample07.wav","CBsample2.wav"]; //-------------------------------------------------------------------------------------------------------- //Knob1 Sample selection--------------------------------------------------------------------------------- inline function onKnob62Control(component, value) { Synth.getAudioSampleProcessor("Sampler").setFile("{PROJECT_FOLDER}"+inst[value]); }; Content.getComponent("Knob62").setControlCallback(onKnob62Control); //-------------------------------------------------------------------------------------------------------- // Random Button------------------------------------------------------------------------------------------ Random.setControlCallback(onRandom_Control); inline function onRandom_Control(component, value) { if (value) { Knob62.setValue((Math.randInt(0, 5))); Knob62.changed(); } }; //-------------------------------------------------------------------------------------------------------- // Prev-Button---------------------------------------------------------------------------------------------- inline function onPrevControl(component, value) { if (value) { Knob62.getValue() > Knob62.get("min") ? Knob62.setValue(Knob62.getValue() - 1) : Knob62.setValue(Knob62.get("max")); Knob62.changed(); } }; Content.getComponent("Prev").setControlCallback(onPrevControl); //-------------------------------------------------------------------------------------------------------- // Next-Button ---------------------------------------------------------------------------------------------- inline function onNextControl(component, value) { if (value) { Knob62.getValue() < Knob62.get("max") ? Knob62.setValue(Knob62.getValue() + 1) : Knob62.setValue(Knob62.get("min")); Knob62.changed(); } }; Content.getComponent("Next").setControlCallback(onNextControl); //--------------------------------------------------------------------------------------------------------