If I'm going to code UI in C++, how much HISE scripting should I be learning?
ohtravioso last edited by
General question here. I'm looking into using HISE to create some virtual instruments. I'd like to code the GUI in C++, along with some additional business logic. I'm familiar with JUCE, and I've been playing around with the ExternalFloatingTile example.
Question is around workflow and how much scripting I should be focusing on. As I understand, I would use HISE standalone to build my sample maps and full on presets, using the ExternalFloatingTile example for the UI. Then code up the UI in C++ in the AdditionalSourceCode folder.
Since I'm not using HISE for UI, are there other applications for scripting I'll want to use? Macros? Effects Routing? Anything like that?