Bug with Loop Players inside Synthesizer Group
Alex Paradis last edited by
I'm having a little bug with the Synthesizer Group: when I have 2 Audio Loop Players inside one Synthesizer Group, if only one loop has a sample in it it will not work.
I'm pretty sure it tries to play both but stop at 0 samples because the 2nd one doesn't have any samples that can be played.
Is there a way to bypass the loop player that doesn't have any samples inside a Synthesizer Group?