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    Load DLL from some else's Scriptnode export?

    Scheduled Pinned Locked Moved ScriptNode
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    • A
      alobassmann
      last edited by

      My teammates and I are figuring out how to work with a compiled effect ported from C++ into a scriptnode module and I was wondering if it is possible for one of us to compile the scriptnode and be able to port the DLL to a different project and have it load as a Hardcoded Master FX?

      for context, we manage to compile and use the effect as a script FX but we're trying to avoid having to recompile it in every system we use it

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