DSP network sanity check failed (saturator from Christoph Hart)
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Help...
was working, opened project after short time and this happened.
template struct saturator
{
SNEX_NODE(saturator);static const int NUM_CHANNELS = 2; // SNEX has a special float object that handles automatic smoothing // they are stateful, so we need two of them for stereo operations span<sfloat, NUM_CHANNELS> k; float getSample(float input, float ck) { return (1.0f + ck) * input / (1.0f + ck * Math.abs(input)); } template <typename T> void process(T& data) { const int numChannels = Math.min(data.getNumChannels(), NUM_CHANNELS); for(int i = 0; i < numChannels; i++) { for(auto& s: data[i]) { s = getSample(s, k[i].advance()); } } } template <typename T> void processFrame(T& data) { int i = 0; for(auto& s: data) s = getSample(s, k[i++].advance()); } void reset() { // this resets the smoothing and will be called when there // needs to be a reininitialisation in the signal stream for(auto& ck: k) ck.reset(); } void prepare(PrepareSpecs ps) { // change 1000 to 50 for a normal smoothing // I set it to 1s fade time so you can clearly hear it in action const double SMOOTHING_TIME = 1000.0; for(auto& ck: k) ck.prepare(ps.sampleRate, SMOOTHING_TIME); } void setExternalData(const ExternalData& d, int index) { } template <int P> void setParameter(double v) { if(P == 0) { const auto s = Math.min((float)v, 0.999f); const auto nk = 2.0f * s / (1.0f - s); for(auto& ck: k) ck.set(nk); } }};
compiling in snex code window but shape doesnt change in real time, just after compiling