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    Error in HardcodedMasterFX after Compiling Networks with ScriptNode

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    • S
      soheil70
      last edited by

      e1394d4a-c0b6-4447-9d17-95e77dc18c8a-image.png

      I get this error after compiling my scriptnode and importing it using the HardcodedMasterFX.

      How can there be a channel amount mismatch? And why would it expect 4?

      ustkU S 2 Replies Last reply Reply Quote 0
      • ustkU
        ustk @soheil70
        last edited by

        @soheil70 got this yesterday, you hardcoded module's routing matrix should match the number of connections in the original network

        So if the network uses 4 channels and only two are linked in the RM you get an error
        And the opposite is true, if the network has 2 channels, the RM need only two to be connected (even if you have 4ch in total)

        Can't help pressing F5 in the forum...

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        • S
          soheil70 @soheil70
          last edited by

          @soheil70 Thanks for the help. I figured out the issue: for some reason, I had CompileChannelAmount set as 4 instead of 2 in my DSP network properties.

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