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    "Compiler Output"?

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    • clevername27C
      clevername27
      last edited by clevername27

      (I'm compiling ScriptNode Networks.) Does anyone know where the "compiler output" that's referred to is?

      Edit: If you're here looking for the answer, open the project in Xcode as @d-healey suggests (thanks again).

      2bc8dec6-7ef3-40fd-a2e4-e499879edba5-image.png

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @clevername27
        last edited by

        @clevername27 Isn't that what you've posted an image of? It says Compilation Log above it.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • clevername27C
          clevername27 @d.healey
          last edited by clevername27

          @d-healey Hi Dave. I don't think so—if this were the case, there wouldn't be a message to check it. Also, there is no information about what the error is—it just says there's an error. (That, and it says "Log", not "Output.")

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @clevername27
            last edited by d.healey

            @clevername27 I think the error is "The following build commands failed", etc.

            You could run the build directly in visual studio/xcode to check.

            @clevername27 said in "Compiler Output"?:

            (That, and it says "Log", not "Output.")

            Can't a log contain the output?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            clevername27C 2 Replies Last reply Reply Quote 1
            • clevername27C
              clevername27 @d.healey
              last edited by clevername27

              @d-healey …but why would it say to check something you're already looking at?

              (I'm also not sure if it should say "Linux Makefile".)

              I'l try your suggestion, thank you.

              d.healeyD 1 Reply Last reply Reply Quote 0
              • clevername27C
                clevername27 @d.healey
                last edited by

                @d-healey

                You could run the build directly in visual studio/xcode to check.

                I only know how to do that with the HISE IDE. Do you know how to do that in Xcode with the plugin compilation?

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                • d.healeyD
                  d.healey @clevername27
                  last edited by

                  @clevername27 said in "Compiler Output"?:

                  (I'm also not sure if it should say "Linux Makefile".)

                  It generates the build file for all three platforms.

                  @clevername27 said in "Compiler Output"?:

                  Do you know how to do that in Xcode with the plugin compilation?

                  HISE will have created an xcode project in the binaries folder - this is what HISE is running behind the scenes when you click export.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  clevername27C 1 Reply Last reply Reply Quote 1
                  • clevername27C
                    clevername27 @d.healey
                    last edited by

                    @d-healey Thanks on. Imma try rebasing Develop for the IDE, and then see about watching Xcode.

                    1 Reply Last reply Reply Quote 1
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