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    Drawing image outside binary

    Scheduled Pinned Locked Moved C++ Development
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    • F
      fastermaster
      last edited by

      Hi everyone!

      I'm working on a project using a lot of graphical assets. To be able to draw them fast i'm using uncompressed pngs.

      I also have a video I want to call for a cool transition. That makes a lot of assets, putting them in the binary would mean having the same assets for VST3, AAX and AU.

      I'm thinking maybe it would be best to not include ressources in the binary but in a support folder? Thoughts?

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @fastermaster
        last edited by

        @fastermaster Images can be accessed from a .dat file placed in the appData folder. HISE doesn't support videos.

        Link Preview Image
        HISE | Docs

        favicon

        (docs.hise.audio)

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        F 1 Reply Last reply Reply Quote 1
        • F
          fastermaster @d.healey
          last edited by

          @d-healey sounds good, so in the doc, it says if it's bigger than 50mo you're better off not putting them in the binary.
          Seems logical!

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