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    Scheduled Pinned Locked Moved C++ Development
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    • griffinboyG
      griffinboy
      last edited by griffinboy

      It has been a while since I've posted any tutorial content.

      I had a brief moment where I released (a single?) guide for making c++ nodes in HISE.
      Some of you probably gave up hope that I'd make another tutorial on the topic.
      But I had always intended to do a full deep dive into C++ DSP, and I've been biding my time waiting for the opportune moment where I would have enough free time to make the content.

      Well, the time is upon us, and I'm finally making the content - in the form of HISE blogs.

      I'm still in the process of designing the blog posts,
      but once I've built enough graphics and animations, I should be able to pump out regular posts that explore different areas of audio coding and science.

      The posts will likely start out quite simple,
      but I plan to dive into some of the advanced modern topics as well, not limited to: neural effects, analog circuit simulation that nulls against hardware, and other topics that I've been writing research papers about.

      Looking forward to discussing with you all soon!

      [work in progress, HISE blogpost development]

      2026-07-01_00-53-59.gif

      [project: analog filter model, new simulation method]

      d99c99e7-a72b-42b9-b320-3bf4d61a5aed-image.png

      Yes... this is a blog post about devloping a blog post.

      ChazroxC resonantR 3 Replies Last reply Reply Quote 8
      • ChazroxC
        Chazrox @griffinboy
        last edited by

        @griffinboy Yesss! Been waiting for you to pop out with these! Im here for it! 🙏 ⚡

        1 Reply Last reply Reply Quote 1
        • ChazroxC
          Chazrox @griffinboy
          last edited by

          @griffinboy said in [Devlog] Blog:

          blog post about devloping a blog post.

          haha 💪

          1 Reply Last reply Reply Quote 0
          • S
            scottmire
            last edited by

            YES!!!
            Thank you. I cannot wait.

            1 Reply Last reply Reply Quote 0
            • resonantR
              resonant @griffinboy
              last edited by resonant

              @griffinboy Thanks, that's great! If you have any custom DSP nodes (analog models, distortion, saturation, real time pitch-time stretch… ) available, I'd prefer to buy them. It would be excellent if you had a marketplace to offer them.

              griffinboyG 1 Reply Last reply Reply Quote 0
              • griffinboyG
                griffinboy @resonant
                last edited by

                @resonant
                Ah! So, you might have heard tell of an upcoming Hise Asset store?
                I don't know the exact plans, but it might be released with the next major Hise version.

                I'm hoping to release a giant bulk of DSP on that platform when it launches, all vetted by Christoph beforehand.
                I've been holding off on releasing any DSP nodes on the forum, in the hope that the store could become an official home for all of them.

                I've made a lot of products in advance:

                Snag_ebec270.png
                (195 Dsp files in my "approved" folder)

                Including some free stuff that I've made for the HISE community.

                I don't currently have an existing storepage for my work, but I do take commissions and licence out my DSP on a per-person basis, so if there is anything in particular you are looking for, feel free to send me a direct message!

                1 Reply Last reply Reply Quote 1
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