Unreal Engine/Unity and HISE
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Has anyone tinkered with integrating Unreal Engine in HISE?
https://www.unrealengine.com/I see that JUCE has a bridge for Unreal:
https://github.com/WeAreROLI/JUCEUnrealBridgeI'm looking for something like:
https://www.youtube.com/watch?v=zJmHtZ57sd8
and from what I can see, they are using a combo of
Unreal Engine or Unity textures and shaders from shadertoy.com -
maybe I'm thinking about this the wrong way... I could make the texture with Unity and implement it as a shader?