@d-healey Yep! Finally... 🥳
Posts made by UrsBollhalder
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RE: Play rlottie animation one time on mouse click
@DabDab There’s some good examples in the documentation… https://docs.hise.audio/tutorials/recipes/ui/animations.html#looped-animation
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RE: Video as background eats CPU (obviously)
@hisefilo I was thinking more along the lines of creating that sort of landscape and fog with shader code all along, instead of using mentioned video. I'm not 100% sure, but I don't think that'd be even possible.
Doing shader code is not for the faint of heart in my experience... But there are many talented people out there:
https://www.shadertoy.com/view/ltdyDl
Maybe you can find something landscape-like on shadertoy and then you can contact the creator to discuss possible licensing...
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RE: Video as background eats CPU (obviously)
@hisefilo I think you’d probably be much better off using Lottie or OpenGL!
Not that this would be without issues, but more performant!
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RE: Matlab transfer function estimate alternative
@Dan-Korneff I saw that it has a signal package, that you can install. It contains a tfe-function that should do the same thing as in MATLAB. Nice!
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RE: Matlab transfer function estimate alternative
@Dan-Korneff Yeah... I just installed this an hour ago via homebrew... It's command-line-only, right?
EDIT: Nope... I think that's just plain wrong what I just said!
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RE: iOS export?
@UrsBollhalder Last time I had these, I was on the wrong HISE branch... if I remember correctly. What branch are you on?
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Matlab transfer function estimate alternative
I was coming across Matlab's transfer function estimation, which lets you compare 2 signals and comes up with an estimate for a transfer function! Quite cool for a starting point, when modeling some analog hardware f.e.!
I was wondering if there's other software or libraries, possibly open source, that lets you do the same thing!?? A Matlab license for commercial use is crazy expensive for a small business...
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RE: iOS export?
@orange Yeah... I exported 2 prototypes a while back... I remember it being quite fiddly and in need of careful tuning but I managed to get it to work! I think it might depend a bit on the complexity of what you are trying to export, but I think it is doable! What are you thinking of? Exporting some of your nice Neve and Pulteq emulations to iOS?!
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RE: Warping Sampler
@Natan Yeah. You could probably improve upon it, DSP-wise… but I don’t think that’s really the place to do it. It will be too costly for the CPU. I think finding a way to implement Rubberband is the only way forward here.
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RE: Warping Sampler
@modularsamples One way of doing time stretch in the audio realm is with granular processing. But I think there was also a basic time stretcher scriptnode example by @Christoph-Hart floating around in the forum somewhere.
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RE: Dalle 2 for product images/art
@iamlamprey Yeah. That’s just crazy. AI is challenging that status quo as well. Interesting to see what’ll happen on the copyright front!
I just signed up there. Super interesting version of this whole generative visual ai thing. A bit different I find… -
RE: Dalle 2 for product images/art
@iamlamprey very cool! How is it with licensing? Can you use these images commercially for a product? I suppose you can. Thanks for dropping it here.
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RE: RAVE & Neural Audio Effects
@iamlamprey Yeah. RAVE‘s realtime nodes that you can try out in Pure Data or MaxMsp are just mindblowing!
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RE: Scriptnode: Granulator
@Christoph-Hart pretty impressive! The spambots answer I mean…
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RE: Exporting iOS apps
@Soundavid What I did in general was to first export a super simple project with nothing that could possibly endanger the build.
Then I went on to try and export my project. When getting errors for stuff like you describe (I remember Scriptnode and some other things being a bit finicky), I'd just disable that part for the time being, and tried to export it from there. If it worked, I'd tackle those parts again, to see whether I could eventually make them work and find out if it was my sloppy programming or my sloppy programming that caused the build error. Most of the time I'd find a solution.
But in general, I found it beneficial to keep it as simple as possible for iOS builds.
But yeah, these are just my own 2 allocated buffers.
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RE: Exporting iOS apps
@Christoph-Hart I wish I'd deserve that title... but yes, I managed to compile 2-3 prototype apps on my iPhone. Pretty cool actually! They were quite graphics-heavy but ran nicely on my iPhone 8. I then went on to rebuild them in swiftUI and elementary audio/React Native!
But I'd say if you are doing some simple apps you should be able to export to iOS. Even more complex ones should work. But it took me a while to get it to work though. I had to cut a few ties... stuff that made my app crash... not sure what it was again.
I guess what I am mostly missing with JUCE is mobile-specific touch gestures.
What exact errors are you seeing @Soundavid? Maybe I can help.