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    Posts made by briandoliveira

    • RE: PercX is released

      @Christoph-Hart this is amazing! Can’t wait to check it out ! πŸ™‚

      posted in General Questions
      briandoliveira
    • Missing images in HISE documentation

      @Christoph-Hart - just a heads up that I noticed a couple of spots in the docs where the images do not seem to be loading:

      MPE ? button within HISE
      Screen Shot 2019-11-19 at 11.57.46 AM.png

      Online version of the docs ( although it seems fine using the doc browser within HISE)
      Screen Shot 2019-11-19 at 11.58.17 AM.png .

      posted in Documentation
      briandoliveira
    • RE: 2d Physics engine using Box2d

      @d-healey That's a great solution for what I want to build as a starter! Thanks! πŸ™‚

      posted in Feature Requests
      briandoliveira
    • 2d Physics engine using Box2d

      It would be awesome to be able to create physics driven UI controls ( here is an example using gravity and an XY pad

      Any chance that this could be done in HISE via Juce's Box2d class implementation? (https://docs.juce.com/master/classBox2DRenderer.html)

      Combined with the Scriptnode's capabilities it could open a lot of dope creative possibilities πŸ˜‰

      posted in Feature Requests
      briandoliveira
    • RE: Using rLottie in IOS build

      I had a feeling it was so. I think I might have found a way by installing the original Lottie IOS library as a package dependency (https://github.com/airbnb/lottie-ios)

      Screen Shot 2019-11-12 at 6.59.53 AM.png

      Not sure if you might have to change something on your rLottie integration for it to work with this version, but either way, I am happy to test a build if you think its a good idea.

      posted in General Questions
      briandoliveira
    • Using rLottie in IOS build

      @Christoph-Hart would you have some insight as to any roadblocks we might have in using the Lottie feature with an IOS build? We are looking at using some touch-based interfacing and using Lottie would be a game-changer if indeed it is doable πŸ™‚

      posted in General Questions
      briandoliveira
    • RE: What's your vector UI design workflow?

      @clumsybear Glad that you are enjoying this new process!

      I would avoid using png sequences if you can do it with Lottie - png sequences take up a lot of memory if you are not careful.

      As for the issues you are experiencing, I have not used drop shadows yet so it might be an issue. You can perhaps try importing to Adobe XD or Illustrator, then to AE, which in theory should be a one to one conversion ( let me know if that works if you do indeed do this ).

      I would also test the Bodymovin .JSON output in the HISE rlottie app to make sure it is also translating correctly ( or use this online version http://rlottie.com/)

      And to keep an eye on the compatibility list on https://github.com/Samsung/rlottie to make sure you are only using supported features.

      posted in General Questions
      briandoliveira
    • RE: What's your vector UI design workflow?

      @d-healey Thanks! I am going to have to flex this feature for sure! I could see a nice way to get responsiveness to occur by having a mouse event.hover callback play a quick rlottie animation but then be able to event.drag it to use it as a custom slider or knob as you have suggested.

      posted in General Questions
      briandoliveira
    • RE: What's your vector UI design workflow?

      @d-healey I was not sure if that was possible! Is this wizardry described in your paint routines video? πŸ™‚

      posted in General Questions
      briandoliveira
    • RE: What's your vector UI design workflow?

      @clumsybear Here is an article that describes my workflow in great detail using Sketch to AE ( I figured this out by myself and then stumbled on this doh ). For a static UI element, a one frame composition works fine from my initial tests.

      https://uxplanet.org/tricks-and-tips-to-work-with-lottie-7781ed4bec74

      Once you have the .JSON export file from Bodymovin, copy and paste the code into the rLottie demo app that is available in the latest scriptnode build and compress it into a HISE snippet.Once you have this use the looping rLottie animation code provided in the documentation and then paste the compressed snippet in the magic line, compile and voila - you have your design just how you did it in Sketch!

      There are a few limitations on using fancy multiple gradients and effects etc. that you have to watch for, but other than that, you can save countless hours of manual rebuilding with this method if you have sophisticated designs.

      posted in General Questions
      briandoliveira
    • RE: What's your vector UI design workflow?

      These days you can also set up a one frame Lottie animation loop of your design and save a lot of time having to reconstruct with code in HISE πŸ˜‰ ( though then you are stuck having to have the Rlottie DLL be part of the installer ).

      posted in General Questions
      briandoliveira
    • OSC protocol support

      @Christoph-Hart, do you have any plans on supporting OSC within HISE? We are currently prototyping and looking at using UNITY and AI-based gesture controls that would massively benefit by having this protocol implementation available πŸ™‚

      posted in Feature Requests
      briandoliveira
    • RE: Finally: Fully customize stock UI elements with a scripted LookAndFeel

      @Christoph-Hart Dope! Just in time! πŸ™‚

      posted in General Questions
      briandoliveira
    • RE: Scriptnode example

      @Christoph-Hart one of our main mics for sampling is with our holy grail mic, which is a Josephson C700s ( https://www.frontendaudio.com/josephson-c700s-stereo-microphone/), it has 3 capsules which allow you to output multiple mic patterns and formats depending on how you mix and EQ the signals ( http://www.josephson.com/pdf/srs7.pdf).

      So far we've been bouncing down to a set pattern but I see that this could dynamically be done using scriptnode, which would give a lot of creative flexibility from the same signal on the fly πŸ™‚

      posted in Scripting Forum
      briandoliveira
    • RE: Scriptnode example

      Scriptnode is coming along nicely! @Christoph-Hart , how stable is it running these days? Would it be safe to ship an instrument using this feature within the next month or two?

      posted in Scripting Forum
      briandoliveira
    • RE: Course recommendations for learning C++?

      I have been doing this course and so far it’s been awesome, he offers them every few weeks
      https://www.programmingformusicians.com/pfmcpp/

      posted in General Questions
      briandoliveira
    • RE: Finally: Fully customize stock UI elements with a scripted LookAndFeel

      Yeah this will save allot of time and headaches! Along with @d-healey β€˜s suggestions my vote is for the preset browser .

      posted in General Questions
      briandoliveira
    • RE: Lottie vector animation

      @Christoph-Hart Thanks for the tip! Yes I figured it out! (I am on a macbook pro running OSX 10.14)

      Me and @Alex-Paradis are going to go nuts with this in the next few days and will share some tidbits once we got something solid πŸ™‚

      And once again a big thank you! This is a major breakthrough feature for what we are currently building.

      posted in Feature Requests
      briandoliveira