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    • Lindon
      Lindon last edited by

      So I've just compiled the latest HISE (with the transport stuff) so I can send the customer a "modified" AAX plug-in, and I discover... that if I say "all platforms" in the target for a build then AAX fails, but if I try and build just the AAX then it works....just documenting this here in case any one gets this problem...

      HISE Development for hire.
      www.channelrobot.com

      Dan Korneff 1 Reply Last reply Reply Quote 1
      • Dan Korneff
        Dan Korneff @Lindon last edited by

        @Lindon if I select ALL Platforms, x86 AAX will fail, but x64 exports.

        Dan Korneff - Producer / Mixer / Audio Nerd

        Lindon 1 Reply Last reply Reply Quote 0
        • Lindon
          Lindon @Dan Korneff last edited by

          @dustbro hmm, odd I dont compile x86 binaries any more

          HISE Development for hire.
          www.channelrobot.com

          1 Reply Last reply Reply Quote 0
          • orange
            orange last edited by orange

            While compiling as "All platforms", have you selected VST3 or VST2?

            If I select VST2, "All platforms" work. but if I select VST3, "it doesn't work. I think it is because AAX plugins use .dll (VST2) platforms inside.

            develop Branch / XCode 13.1
            macOS Monterey / M1 Max

            Lindon 1 Reply Last reply Reply Quote 0
            • Lindon
              Lindon @orange last edited by

              @orange said in AAX Compiles...:

              While compiling as "All platforms", have you selected VST3 or VST2?

              If I select VST2, "All platforms" work. but if I select VST3, "it doesn't work. I think it is because AAX plugins use .dll (VST2) platforms inside.

              err , not here they don't - the AAX compiles a VST3 and the uses that...unless I'm very much mistaken(which is a distinct possibility..)

              HISE Development for hire.
              www.channelrobot.com

              1 Reply Last reply Reply Quote 0
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